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Godot with FMOD integration
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raycast_occlusion_cull.cpp
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Commit message (
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Author
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-02-07
Improvements and fixes to occluders
jfons
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-30
Merge pull request #53245 from JFonS/occ_fixes2
Rémi Verschelde
2021-09-30
Occlusion culling fixes
jfons
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-10
Occlusion culling fixes
jfons
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-28
Raycast: Fix use of removed copymem after #48239
Rémi Verschelde
2021-04-23
Implement occlusion culling
jfons