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path: root/modules/raycast/raycast_occlusion_cull.cpp
AgeCommit message (Collapse)Author
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-09-30Merge pull request #53245 from JFonS/occ_fixes2Rémi Verschelde
Occlusion culling fixes
2021-09-30Occlusion culling fixesjfons
Fixes some issues found by UBSAN and other misc things: * Fixed memory leak on exit. * Properly align ray packet buffer to 64 bytes. * Added some compiler flags from Embree's build system. * Fixed ray masks.
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-10Occlusion culling fixesjfons
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-28Raycast: Fix use of removed copymem after #48239Rémi Verschelde
2021-04-23Implement occlusion cullingjfons
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.