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path: root/modules/raycast/lightmap_raycaster.cpp
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2021-05-11Add checks for __SSE2__ in the lightmap raycasterJFonS
(cherry picked from commit 20717990fd2a7ad300fd9c6fab0394f25e3b7294)
2021-05-04Port changes to the "raycast" module build files from 3.xjfons
2021-04-23Implement occlusion cullingjfons
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.