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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2020-06-29
[macOS] Add support for the Apple Silicon (ARM64) build target.
bruvzg
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-18
opus/vorbis: Remove dead code not used since 3.0
Rémi Verschelde
2019-11-18
Revert "Update opus to 1.3.1 and opusfile to 0.11"
Rémi Verschelde
2019-11-09
Update opus to 1.3.1 and opusfile to 0.11
unknown
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-06-19
Deprecate armv6 support for Android
fhuya
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-04
SCons: Fix OPUS_ARM_OPT flag applied for all android/iphone arches
Rémi Verschelde
2019-03-02
SCons: Move platform-specific Opus config to its module
Rémi Verschelde
2019-02-28
opus: Better sync sources list with upstream buildsystem
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2017-10-14
Fix video playback
Matt Hughes
2017-09-25
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2016-11-03
opus: Move public headers to match system install
Rémi Verschelde
2016-11-03
scons: Reorder options for clarity
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-15
modules: Clone env in each module
Rémi Verschelde
2016-10-15
ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Rémi Verschelde