Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-04 | Removed member variables from OpenXRExtensionWrapper | Bastiaan Olij | |
Made extension container in OpenXRAPI static Moved controller meta data into extensions where applicable | |||
2022-12-13 | Merge pull request #68528 from BastiaanOlij/openxr_actionmap_changes | Rémi Verschelde | |
Various fixes for OpenXR action map meta data and editing | |||
2022-12-07 | Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional | Rémi Verschelde | |
Make submitting depth buffer in OpenXR optional | |||
2022-12-06 | Make submitting depth buffer in OpenXR optional | Bastiaan Olij | |
2022-12-06 | Fix typo that resulted in left eye depth buffer being submitted for the ↵ | Bastiaan Olij | |
right eye | |||
2022-11-29 | Enable GLES3 on Android | clayjohn | |
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com> | |||
2022-11-25 | Various fixes for OpenXR action map meta data and editing | Bastiaan Olij | |
2022-11-25 | Fix GLAD-related build problems on Linux | Jens Nolte | |
- Use gl.h provided by GLAD in the OpenXR module - Use non-EXT variants of some OpenGL defines - Remove libGL-related code paths | |||
2022-11-24 | Merge pull request #68023 from rsjtdrjgfuzkfg/pico | Rémi Verschelde | |
Partial support for Pico 4 | |||
2022-11-08 | Add support for OpenGL to OpenXR | David Snopek | |
2022-11-04 | OpenXR: support XR_KHR_android_create_instance | rsjtdrjgfuzkfg | |
This commit adds support for the OpenXR extension XR_KHR_android_create_instance, which seems to be required on Pico devices. | |||
2022-11-01 | Fix several render issues found while debugging XR | Bastiaan Olij | |
2022-10-18 | Fix missing itos for OpenXR logging | Bastiaan Olij | |
2022-10-17 | Merge pull request #67179 from BastiaanOlij/openxr_add_refresh_rate_extension | Rémi Verschelde | |
Adding support for the OpenXR Display Refresh Rate extension | |||
2022-10-10 | Adding support for the OpenXR Display Refresh Rate extension | Bastiaan Olij | |
2022-10-10 | Cleanup a bunch of debug messages in OpenXR and change the ones we want to ↵ | Bastiaan Olij | |
keep to print_verbose | |||
2022-10-06 | Fixing an incorrect error message in OpenXR reporting missing OpenGL support | Bastiaan Olij | |
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | |
2022-09-27 | Add Passthrough extension wrapper | Gabor Koncz | |
2022-09-27 | Merge pull request #66282 from BastiaanOlij/openxr_palm_pose | Rémi Verschelde | |
Add OpenXR palm pose extension support | |||
2022-09-26 | Adding OpenXR hand tracking support | Bastiaan Olij | |
2022-09-26 | Merge pull request #65798 from kisg/dynamic_openxr_loader | Rémi Verschelde | |
Dynamic loading of OpenXR Loader on Android | |||
2022-09-24 | Dynamic loading of OpenXR Loader on Android | Gergely Kis | |
This change implements dynamic loading of the OpenXR Loader library on Android. If an OpenXR Loader library is not found, Godot will still function with OpenXR disabled. Also, on every platform, the OpenXR symbols are resolved at runtime using xrGetInstanceProcAddr. On Windows and Linux the OpenXR loader is included in the main engine binary. On Android, the OpenXR Loader is not built with the engine. Separately distributed Android plugins will be provided with the correct loader library for each device. Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com> Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com> | |||
2022-09-23 | Add OpenXR palm pose extension support | Bastiaan Olij | |
2022-09-16 | Fix OpenXR layer composition blending | Gabor Koncz | |
2022-07-28 | Add startup flag to override XR mode settings | Bastiaan Olij | |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-06-16 | Adding HTC tracker support | Bastiaan Olij | |
2022-06-14 | Expose XRPose's get angular velocity. | K. S. Ernest (iFire) Lee | |
2022-05-18 | fix OpenXRAPI::is_extension_supported returning opposite result | Saenoe | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-11 | corrected conditional compile of OpenXR with/without opengl3 driver | derammo | |
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-11 | Merge pull request #59940 from BastiaanOlij/xr_new_controllers_20220405 | Rémi Verschelde | |
2022-04-06 | Added missing interaction profiles and making sure related extensions are ↵ | Bastiaan Olij | |
enabled if available | |||
2022-04-04 | Style: Apply clang-tidy to current code, add `readability-redundant-member-init` | Rémi Verschelde | |
2022-04-04 | Add action map editor for OpenXR | Bastiaan Olij | |
2022-03-31 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns. | |||
2022-03-29 | Move OpenXR project settings to the main, to make them visible on ↵ | bruvzg | |
unsupported platforms. | |||
2022-03-25 | Cleanup OpenXR on initialisation failure | Bastiaan Olij | |
2022-03-10 | Adding signals and events to OpenXR interface | Bastiaan Olij | |
Improving interaction profile logic | |||
2022-02-28 | Fix color issues with OpenXR | Bastiaan Olij | |
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij | |