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Godot with FMOD integration
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Author
2022-10-10
Adding support for the OpenXR Display Refresh Rate extension
Bastiaan Olij
2022-10-05
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-09-27
Add Passthrough extension wrapper
Gabor Koncz
2022-09-27
Merge pull request #66282 from BastiaanOlij/openxr_palm_pose
Rémi Verschelde
2022-09-26
Adding OpenXR hand tracking support
Bastiaan Olij
2022-09-24
Dynamic loading of OpenXR Loader on Android
Gergely Kis
2022-09-23
Add OpenXR palm pose extension support
Bastiaan Olij
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-16
Adding HTC tracker support
Bastiaan Olij
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-11
Merge pull request #59940 from BastiaanOlij/xr_new_controllers_20220405
Rémi Verschelde
2022-04-06
Added missing interaction profiles and making sure related extensions are ena...
Bastiaan Olij
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
Add action map editor for OpenXR
Bastiaan Olij
2022-02-28
Fix color issues with OpenXR
Bastiaan Olij
2022-02-27
Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR
Bastiaan Olij
2022-02-23
Fix llvm compilation by adding missing override
Gilles Roudière
2022-02-23
Implementing OpenXR driver
Bastiaan Olij