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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-16
Adding HTC tracker support
Bastiaan Olij
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-11
Merge pull request #59940 from BastiaanOlij/xr_new_controllers_20220405
Rémi Verschelde
2022-04-06
Added missing interaction profiles and making sure related extensions are ena...
Bastiaan Olij
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
Add action map editor for OpenXR
Bastiaan Olij
2022-02-28
Fix color issues with OpenXR
Bastiaan Olij
2022-02-27
Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR
Bastiaan Olij
2022-02-23
Fix llvm compilation by adding missing override
Gilles Roudière
2022-02-23
Implementing OpenXR driver
Bastiaan Olij