Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-05 | Merge pull request #66898 from aaronfranke/proj-mat-columns | Rémi Verschelde | |
Rename Projection `matrix` to `columns` | |||
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke | |
2022-09-24 | Dynamic loading of OpenXR Loader on Android | Gergely Kis | |
This change implements dynamic loading of the OpenXR Loader library on Android. If an OpenXR Loader library is not found, Godot will still function with OpenXR disabled. Also, on every platform, the OpenXR symbols are resolved at runtime using xrGetInstanceProcAddr. On Windows and Linux the OpenXR loader is included in the main engine binary. On Android, the OpenXR Loader is not built with the engine. Separately distributed Android plugins will be provided with the correct loader library for each device. Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com> Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com> | |||
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-06-28 | Split dependency logic | Bastiaan Olij | |
Split FOG Split visibility notifier Final cleanup of storage classes | |||
2022-05-11 | Split out bokeh_dof and copy effects | Bastiaan Olij | |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | |
2022-04-04 | Add action map editor for OpenXR | Bastiaan Olij | |
2022-02-28 | Fix color issues with OpenXR | Bastiaan Olij | |
2022-02-27 | Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR | Bastiaan Olij | |
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij | |