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2022-09-27Add Passthrough extension wrapperGabor Koncz
2022-09-27Merge pull request #66282 from BastiaanOlij/openxr_palm_poseRémi Verschelde
Add OpenXR palm pose extension support
2022-09-26Adding OpenXR hand tracking supportBastiaan Olij
2022-09-24Dynamic loading of OpenXR Loader on AndroidGergely Kis
This change implements dynamic loading of the OpenXR Loader library on Android. If an OpenXR Loader library is not found, Godot will still function with OpenXR disabled. Also, on every platform, the OpenXR symbols are resolved at runtime using xrGetInstanceProcAddr. On Windows and Linux the OpenXR loader is included in the main engine binary. On Android, the OpenXR Loader is not built with the engine. Separately distributed Android plugins will be provided with the correct loader library for each device. Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com> Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
2022-09-23Add OpenXR palm pose extension supportBastiaan Olij
2022-07-20Improve `linuxbsd` headless building, cleanup build scriptsRiteo
Now the `linuxbsd` platform can be built headlessly (e.g. without X11 development libraries). I also cleaned up some weird (old?) usages of the `env` variable which seem to make no difference and are used nowhere else.
2022-06-16Adding HTC tracker supportBastiaan Olij
2022-04-05CI: Update black formatter and apply changesRémi Verschelde
2022-04-04Add action map editor for OpenXRBastiaan Olij
2022-03-31Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns.
2022-02-23Implementing OpenXR driverBastiaan Olij