Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-24 | Dynamic loading of OpenXR Loader on Android | Gergely Kis | |
This change implements dynamic loading of the OpenXR Loader library on Android. If an OpenXR Loader library is not found, Godot will still function with OpenXR disabled. Also, on every platform, the OpenXR symbols are resolved at runtime using xrGetInstanceProcAddr. On Windows and Linux the OpenXR loader is included in the main engine binary. On Android, the OpenXR Loader is not built with the engine. Separately distributed Android plugins will be provided with the correct loader library for each device. Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com> Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com> | |||
2022-07-20 | Improve `linuxbsd` headless building, cleanup build scripts | Riteo | |
Now the `linuxbsd` platform can be built headlessly (e.g. without X11 development libraries). I also cleaned up some weird (old?) usages of the `env` variable which seem to make no difference and are used nowhere else. | |||
2022-06-16 | Adding HTC tracker support | Bastiaan Olij | |
2022-04-05 | CI: Update black formatter and apply changes | Rémi Verschelde | |
2022-04-04 | Add action map editor for OpenXR | Bastiaan Olij | |
2022-03-31 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns. | |||
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij | |