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Godot with FMOD integration
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opensimplex
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Commit message (
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Author
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-17
Added description to get_noise_1d() in OpenSimplexNoise
unknown
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-22
Merge pull request #28125 from KoBeWi/code_true_code
Rémi Verschelde
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-17
Consistently wrap booleans in [code]
Tomasz Chabora
2019-04-15
doc: Sync classref with current source
Rémi Verschelde
2019-04-06
Merge pull request #26634 from psuhas77/patch-3
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-03-07
doc: Sync classref with current source
Rémi Verschelde
2019-03-05
Added get_noise_1d
2017A7PS0002G
2019-03-04
changed default noisetexture strength
clayjohn
2019-03-03
added bump_strength to noisetexture
clayjohn
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-25
doc: Sync with current source
Rémi Verschelde
2018-10-07
Update class documentation xml
Kelly Thomas
2018-10-03
Remove redundant size property from NoiseTexture
JFonS
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-28
Renaming SimplexNoise refs to OpenSimplexNoise
santouits
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-21
doc: Misc formatting fixes
Rémi Verschelde
2018-09-21
doc: Sync classref with current source
Rémi Verschelde
2018-09-20
Fix typo in SimplexNoise documentation
JFonS
2018-09-19
Replace "persistance" with "persistence"
JFonS
2018-09-19
Improve SimplexNoise documentation and fix typos
Hugo Locurcio
2018-09-15
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-14
Add SimplexNoise and NoiseTexture as new resources
JFonS
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