index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
opensimplex
/
noise_texture.h
Age
Commit message (
Expand
)
Author
2021-11-12
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-20
Add support for generating noise images with an offset.
Casey Foote
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-03-03
added bump_strength to noisetexture
clayjohn
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-03
Remove redundant size property from NoiseTexture
JFonS
2018-09-28
Renaming SimplexNoise refs to OpenSimplexNoise
santouits
2018-09-14
Add SimplexNoise and NoiseTexture as new resources
JFonS