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godot-fmod
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Godot with FMOD integration
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opensimplex
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noise_texture.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-06
NoiseTexture: prevent race condition because of Ref::unref()
lupoDharkael
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-07
Make NoiseTexture threading more robust
JFonS
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-03-04
changed default noisetexture strength
clayjohn
2019-03-03
added bump_strength to noisetexture
clayjohn
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-03
Remove redundant size property from NoiseTexture
JFonS
2018-09-28
Renaming SimplexNoise refs to OpenSimplexNoise
santouits
2018-09-14
Add SimplexNoise and NoiseTexture as new resources
JFonS