summaryrefslogtreecommitdiff
path: root/modules/opensimplex/noise_texture.cpp
AgeCommit message (Collapse)Author
2020-01-07Make NoiseTexture threading more robustJFonS
Fixes crash when a NoiseTexture was freed before the generation thread finished.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-03-04changed default noisetexture strengthclayjohn
2019-03-03added bump_strength to noisetextureclayjohn
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-10-03Remove redundant size property from NoiseTextureJFonS
2018-09-28 Renaming SimplexNoise refs to OpenSimplexNoisesantouits
Because I think github doesn't show history of renamed files - The original work is done in commit f12a1b8 by JFonS - Improved Documentation in commit a386af6 - Last change on the files was in commit 463af5b - and Fixed compiler warnings in commit e5bbcb8bcf8180a54fdcc5c4291b153246d861ce
2018-09-14Add SimplexNoise and NoiseTexture as new resourcesJFonS
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects.