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2022-03-20Add FastNoiseLite / general noise overhaulHendrik Brucker
- replace OpenSimplexNoise Co-authored-by: Cory Petkovsek <tinmanjuggernaut@users.noreply.github.com>
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-11-06Fix example in `NoiseTexture` docYuri Roubinsky
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-05-20Add support for generating noise images with an offset.Casey Foote
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-02-25Document seamless noise having a lower contrast than non-seamless noiseHugo Locurcio
See #41787.
2021-01-06Optimize data format for OpenSimplex imagesnevarek
The previous RGBA format included unused RGB data. Using the LA8 format removes the need to store the extra data. The Docs have been updated to reflect the format changes.
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-04doc: Sync classref with current sourceRémi Verschelde
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-01-31Update docs to version 4.0clayjohn
2020-01-30Increase the maximum number of octaves in OpenSimplexNoise to 9Hugo Locurcio
An error message is now printed when trying to set the number of octaves above the maximum allowed value. The magic constant was also replaced with a define that can be easily changed. This closes #28714.
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-26Merge pull request #35567 from Xrayez/doc-noise-null-dataRémi Verschelde
Mention that `NoiseTexture` uses threads internally
2020-01-26Complete various class referencesclayjohn
2020-01-26Mention that `NoiseTexture` uses threads internallyAndrii Doroshenko (Xrayez)
Provided a snippet on how to properly retrieve the noise texture data given that it's generated in a thread.
2019-09-24doc: Fix parsing of self-closing XML tagsRémi Verschelde
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`.
2019-09-04Run doctool after overridden properties changesBojidar Marinov
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-17Added description to get_noise_1d() in OpenSimplexNoiseunknown
2019-04-22Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde
Consistently wrap booleans in [code]
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-17Consistently wrap booleans in [code]Tomasz Chabora
2019-04-15doc: Sync classref with current sourceRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-03-07doc: Sync classref with current sourceRémi Verschelde
2018-10-25doc: Sync with current sourceRémi Verschelde
2018-10-07Update class documentation xmlKelly Thomas
2018-10-03Remove redundant size property from NoiseTextureJFonS
2018-09-28 Renaming SimplexNoise refs to OpenSimplexNoisesantouits
Because I think github doesn't show history of renamed files - The original work is done in commit f12a1b8 by JFonS - Improved Documentation in commit a386af6 - Last change on the files was in commit 463af5b - and Fixed compiler warnings in commit e5bbcb8bcf8180a54fdcc5c4291b153246d861ce
2018-09-21doc: Misc formatting fixesRémi Verschelde
2018-09-21doc: Sync classref with current sourceRémi Verschelde
2018-09-20Fix typo in SimplexNoise documentationJFonS
2018-09-19Replace "persistance" with "persistence"JFonS
Replace "persistance" with "persistence" in the simplex code. Also made some minor fixes to the docs.
2018-09-19Improve SimplexNoise documentation and fix typosHugo Locurcio
Spaces were added after code blocks to ensure correct rendering on the online class reference.
2018-09-15Clearly deprecate sync too in favor of remotesync.Fabio Alessandrelli
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
2018-09-14Add SimplexNoise and NoiseTexture as new resourcesJFonS
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects.