Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-07 | doc: Sync classref with current source | Rémi Verschelde | |
2018-10-25 | doc: Sync with current source | Rémi Verschelde | |
2018-10-07 | Update class documentation xml | Kelly Thomas | |
2018-10-03 | Remove redundant size property from NoiseTexture | JFonS | |
2018-09-28 | Renaming SimplexNoise refs to OpenSimplexNoise | santouits | |
Because I think github doesn't show history of renamed files - The original work is done in commit f12a1b8 by JFonS - Improved Documentation in commit a386af6 - Last change on the files was in commit 463af5b - and Fixed compiler warnings in commit e5bbcb8bcf8180a54fdcc5c4291b153246d861ce | |||
2018-09-21 | doc: Misc formatting fixes | Rémi Verschelde | |
2018-09-21 | doc: Sync classref with current source | Rémi Verschelde | |
2018-09-20 | Fix typo in SimplexNoise documentation | JFonS | |
2018-09-19 | Replace "persistance" with "persistence" | JFonS | |
Replace "persistance" with "persistence" in the simplex code. Also made some minor fixes to the docs. | |||
2018-09-19 | Improve SimplexNoise documentation and fix typos | Hugo Locurcio | |
Spaces were added after code blocks to ensure correct rendering on the online class reference. | |||
2018-09-15 | Clearly deprecate sync too in favor of remotesync. | Fabio Alessandrelli | |
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt. | |||
2018-09-14 | Add SimplexNoise and NoiseTexture as new resources | JFonS | |
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects. |