Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-20 | Add FastNoiseLite / general noise overhaul | Hendrik Brucker | |
- replace OpenSimplexNoise Co-authored-by: Cory Petkovsek <tinmanjuggernaut@users.noreply.github.com> | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-11-06 | Fix example in `NoiseTexture` doc | Yuri Roubinsky | |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-05-20 | Add support for generating noise images with an offset. | Casey Foote | |
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-02-25 | Document seamless noise having a lower contrast than non-seamless noise | Hugo Locurcio | |
See #41787. | |||
2020-12-29 | Consistently use normal_map | Marcel Admiraal | |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-26 | Merge pull request #35567 from Xrayez/doc-noise-null-data | Rémi Verschelde | |
Mention that `NoiseTexture` uses threads internally | |||
2020-01-26 | Complete various class references | clayjohn | |
2020-01-26 | Mention that `NoiseTexture` uses threads internally | Andrii Doroshenko (Xrayez) | |
Provided a snippet on how to properly retrieve the noise texture data given that it's generated in a thread. | |||
2019-09-24 | doc: Fix parsing of self-closing XML tags | Rémi Verschelde | |
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`. | |||
2019-09-04 | Run doctool after overridden properties changes | Bojidar Marinov | |
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-07 | doc: Sync classref with current source | Rémi Verschelde | |
2018-10-25 | doc: Sync with current source | Rémi Verschelde | |
2018-10-07 | Update class documentation xml | Kelly Thomas | |
2018-10-03 | Remove redundant size property from NoiseTexture | JFonS | |
2018-09-28 | Renaming SimplexNoise refs to OpenSimplexNoise | santouits | |
Because I think github doesn't show history of renamed files - The original work is done in commit f12a1b8 by JFonS - Improved Documentation in commit a386af6 - Last change on the files was in commit 463af5b - and Fixed compiler warnings in commit e5bbcb8bcf8180a54fdcc5c4291b153246d861ce | |||
2018-09-14 | Add SimplexNoise and NoiseTexture as new resources | JFonS | |
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects. |