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godot-fmod
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Godot with FMOD integration
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opensimplex
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NoiseTexture.xml
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Author
2021-11-06
Fix example in `NoiseTexture` doc
Yuri Roubinsky
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-05-20
Add support for generating noise images with an offset.
Casey Foote
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-02-25
Document seamless noise having a lower contrast than non-seamless noise
Hugo Locurcio
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-26
Merge pull request #35567 from Xrayez/doc-noise-null-data
Rémi Verschelde
2020-01-26
Complete various class references
clayjohn
2020-01-26
Mention that `NoiseTexture` uses threads internally
Andrii Doroshenko (Xrayez)
2019-09-24
doc: Fix parsing of self-closing XML tags
Rémi Verschelde
2019-09-04
Run doctool after overridden properties changes
Bojidar Marinov
2019-07-15
doc: Sync classref with current source
Rémi Verschelde
2019-06-30
doc: Add default values to all properties
Rémi Verschelde
2019-04-22
Merge pull request #28125 from KoBeWi/code_true_code
Rémi Verschelde
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-17
Consistently wrap booleans in [code]
Tomasz Chabora
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-03-07
doc: Sync classref with current source
Rémi Verschelde
2018-10-25
doc: Sync with current source
Rémi Verschelde
2018-10-07
Update class documentation xml
Kelly Thomas
2018-10-03
Remove redundant size property from NoiseTexture
JFonS
2018-09-28
Renaming SimplexNoise refs to OpenSimplexNoise
santouits
2018-09-14
Add SimplexNoise and NoiseTexture as new resources
JFonS