Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-06 | Fix example in `NoiseTexture` doc | Yuri Roubinsky | |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-05-20 | Add support for generating noise images with an offset. | Casey Foote | |
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-02-25 | Document seamless noise having a lower contrast than non-seamless noise | Hugo Locurcio | |
See #41787. | |||
2020-12-29 | Consistently use normal_map | Marcel Admiraal | |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-26 | Merge pull request #35567 from Xrayez/doc-noise-null-data | Rémi Verschelde | |
Mention that `NoiseTexture` uses threads internally | |||
2020-01-26 | Complete various class references | clayjohn | |
2020-01-26 | Mention that `NoiseTexture` uses threads internally | Andrii Doroshenko (Xrayez) | |
Provided a snippet on how to properly retrieve the noise texture data given that it's generated in a thread. | |||
2019-09-24 | doc: Fix parsing of self-closing XML tags | Rémi Verschelde | |
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`. | |||
2019-09-04 | Run doctool after overridden properties changes | Bojidar Marinov | |
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-07 | doc: Sync classref with current source | Rémi Verschelde | |
2018-10-25 | doc: Sync with current source | Rémi Verschelde | |
2018-10-07 | Update class documentation xml | Kelly Thomas | |
2018-10-03 | Remove redundant size property from NoiseTexture | JFonS | |
2018-09-28 | Renaming SimplexNoise refs to OpenSimplexNoise | santouits | |
Because I think github doesn't show history of renamed files - The original work is done in commit f12a1b8 by JFonS - Improved Documentation in commit a386af6 - Last change on the files was in commit 463af5b - and Fixed compiler warnings in commit e5bbcb8bcf8180a54fdcc5c4291b153246d861ce | |||
2018-09-14 | Add SimplexNoise and NoiseTexture as new resources | JFonS | |
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects. |