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2023-01-06Add tests for FastNoiseLite/NoiseTextureHendrik Brucker
+ fix some issues with seamless noise generation
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-11-29Use forward-declarations in big editor classestrollodel
2022-11-11Use forward-declarations in EditorPlugin where possibletrollodel
2022-11-09Fix default values on virtual classes causing errors in projectsAaron Franke
2022-10-14Make some Image methods statickobewi
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-03Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde
This also removes `OS::can_use_threads` from the public API since it's always true.
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
2022-08-24Rename 2D NoiseTexture to NoiseTexture2DAaron Franke
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-18Remove unintentional PROPERTY_USAGE_INTERNALRedMser
The flag only matters for property definition, but was also used in _validate_property a lot.
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-18Fix noise offset not affecting domain warpHendrik Brucker
- also added domain warp to get_noise_1d
2022-05-16Fix domain warp fractal type defaulting to the wrong value (and refactor ↵Hendrik Brucker
enum conversion)
2022-05-04Refactor module initializationreduz
* Changed to use the same stages as extensions. * Makes the initialization more coherent, helping solve problems due to lack of stages. * Makes it easier to port between module and extension. * removed the DRIVER initialization level (no longer needed).
2022-05-01Validate image size for Noise get image methodsHaoyu Qiu
2022-04-27Merge pull request #60384 from timothyqiu/noise-skirtRémi Verschelde
2022-04-20Validate input in NoiseTexture::set_seamless_blend_skirt()Haoyu Qiu
2022-04-19Restructure and refine the noise moduleHendrik Brucker
2022-04-16Add spaces to FastNoiseLite enum hint namesFireForge
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-05Fix `NoiseTexture._generate_texture` crashPaweł Fertyk
Fixes #59915 .
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-03-31Fix group name in FastNoise and GradientFireForge
2022-03-20Add FastNoiseLite / general noise overhaulHendrik Brucker
- replace OpenSimplexNoise Co-authored-by: Cory Petkovsek <tinmanjuggernaut@users.noreply.github.com>