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Godot with FMOD integration
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noise
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Author
2023-01-06
Add tests for FastNoiseLite/NoiseTexture
Hendrik Brucker
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-09
Fix default values on virtual classes causing errors in projects
Aaron Franke
2022-10-14
Make some Image methods static
kobewi
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-03
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-24
Rename 2D NoiseTexture to NoiseTexture2D
Aaron Franke
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-18
Fix noise offset not affecting domain warp
Hendrik Brucker
2022-05-16
Fix domain warp fractal type defaulting to the wrong value (and refactor enum...
Hendrik Brucker
2022-05-04
Refactor module initialization
reduz
2022-05-01
Validate image size for Noise get image methods
Haoyu Qiu
2022-04-27
Merge pull request #60384 from timothyqiu/noise-skirt
Rémi Verschelde
2022-04-20
Validate input in NoiseTexture::set_seamless_blend_skirt()
Haoyu Qiu
2022-04-19
Restructure and refine the noise module
Hendrik Brucker
2022-04-16
Add spaces to FastNoiseLite enum hint names
FireForge
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
Fix `NoiseTexture._generate_texture` crash
Paweł Fertyk
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-31
Fix group name in FastNoise and Gradient
FireForge
2022-03-20
Add FastNoiseLite / general noise overhaul
Hendrik Brucker