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path: root/modules/noise/noise.h
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2023-01-29[Noise/NoiseTexture2D] Allow disabling normalizationHendrik Brucker
2023-01-06Add tests for FastNoiseLite/NoiseTextureHendrik Brucker
+ fix some issues with seamless noise generation
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-04-19Restructure and refine the noise moduleHendrik Brucker
2022-04-05Fix `NoiseTexture._generate_texture` crashPaweł Fertyk
Fixes #59915 .
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-03-20Add FastNoiseLite / general noise overhaulHendrik Brucker
- replace OpenSimplexNoise Co-authored-by: Cory Petkovsek <tinmanjuggernaut@users.noreply.github.com>