Age | Commit message (Expand) | Author |
2021-12-03 | NavigationMeshInstance: Fix typo to 'vertices' | Rémi Verschelde |
2021-12-02 | Let MultiMeshInstances affect NavigationMeshes | Carlo Cabanilla |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-11-12 | Modules: Make sure to include modules_enabled.gen.h where needed | Rémi Verschelde |
2021-10-21 | Merge pull request #52367 from Duroxxigar/improve-nav-error-messages | Rémi Verschelde |
2021-10-08 | Improved readability for failing error conditions | Duroxxigar |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-09-29 | Use functions defined in the their classes. | Anilforextra |
2021-09-14 | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp |
2021-08-11 | Improve NavigationMesh typing, parameter validation and documentation | Haoyu Qiu |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-07-21 | Use is_equal_approx in more places | Aaron Franke |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-15 | Misc cleanup of header includes | Rémi Verschelde |
2021-07-13 | Implement the ability to disable classes | reduz |
2021-06-30 | Rename `GdNavigationServer` to `GodotNavigationServer` | Rémi Verschelde |