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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-05-16
Clamp NavigationMesh sample_distance above zero
smix8
2022-05-16
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add NavigationServer2D/3D API functions to find missing RID info
smix8
2022-05-11
Add Warning to NavigationMesh bake when source geometry is suspiciously big
smix8
2022-05-04
Refactor module initialization
reduz
2022-05-02
Use CollisionObject3D API when baking the navmesh with static colliders, inst...
trollodel
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-26
Create NavMap thread pool only when it's used, to prevent creating excessive ...
bruvzg
2022-04-26
Merge pull request #60359 from adamscott/nav-map-thread-work-pool
Rémi Verschelde
2022-04-22
Fix crash in `GodotNavigationServer::map_get_path`
Pawel Lampe
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-19
Use ThreadWorkPool instead of thread_process_array in NavMap
Adam Scott
2022-04-14
NavMap::get_path Fix not resetting least_cost_id
kleonc
2022-04-08
Fix navmesh baking
Pawel Lampe
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
Fix get_simple_path behavior in 2D & 3D
Pawel Lampe
2022-04-04
Style: Apply clang-tidy to current code, add `readability-redundant-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-28
Modules: Don't build editor-specific classes in templates
Rémi Verschelde
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-19
Core: Use forward declares for Vector3/Vector3i
Rémi Verschelde
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove the EditorNode parameter from EditorPlugins create methods
trollodel
2022-02-13
NavMap Fix polygons being treated like triangle strips instead of triangle fans
kleonc
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-31
Fix transforms involved into navmesh baking
Pawel Lampe
2022-01-16
Consider gridmap collisions in navigation bake
rafallus
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-03
NavigationMeshInstance: Fix typo to 'vertices'
Rémi Verschelde
2021-12-02
Let MultiMeshInstances affect NavigationMeshes
Carlo Cabanilla
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-10-21
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Rémi Verschelde
2021-10-08
Improved readability for failing error conditions
Duroxxigar
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-07-13
Implement the ability to disable classes
reduz
2021-06-30
Rename `GdNavigationServer` to `GodotNavigationServer`
Rémi Verschelde
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