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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-06-24
Merge pull request #62300 from smix8/navigation_map_force_update_4.x
Rémi Verschelde
2022-06-23
Add NavigationServer.region_owns_point() helper function
smix8
2022-06-23
Add NavigationServer map_force_update() function
smix8
2022-06-23
Merge pull request #62312 from smix8/navigation_get_maps_4.x
Rémi Verschelde
2022-06-23
Merge pull request #62293 from smix8/navigation_disable_editorprogress_bake_4.x
Rémi Verschelde
2022-06-23
Implement NavigationMesh bake area
smix8
2022-06-22
Add Navigation function to get all navigation maps
smix8
2022-06-22
Disable thread-unsafe EditorProgress for navmesh baking
smix8
2022-06-16
Print NavMap error only once for invalid NavMesh.
K. S. Ernest (iFire) Lee
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-14
Fix crash of navigation agents callback when object is invalid
smix8
2022-06-08
Merge pull request #61682 from smix8/navigation_bake_config_precision_4.x
Rémi Verschelde
2022-06-08
Merge pull request #61739 from smix8/navigation_region_cost_4.x
Rémi Verschelde
2022-06-06
Add NavigationRegion costs for pathfinding
smix8
2022-06-04
Add warnings when NavigationMesh bake settings result in precision loss
smix8
2022-06-03
Match NavMap and ProjectSettings with NavigationMesh defaults
smix8
2022-05-27
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
smix8
2022-05-19
Merge pull request #61128 from smix8/navigation_agent_process_mode_4.x
Rémi Verschelde
2022-05-18
rvo2: Sync with upstream commit bfc0486
Rémi Verschelde
2022-05-17
Make Navigation Agents and Obstacles respect parent process mode
smix8
2022-05-16
Merge pull request #61061 from smix8/navigation_mesh_sample_distance_range_4.x
Rémi Verschelde
2022-05-16
Clamp NavigationMesh sample_distance above zero
smix8
2022-05-16
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add NavigationServer2D/3D API functions to find missing RID info
smix8
2022-05-11
Add Warning to NavigationMesh bake when source geometry is suspiciously big
smix8
2022-05-04
Refactor module initialization
reduz
2022-05-02
Use CollisionObject3D API when baking the navmesh with static colliders, inst...
trollodel
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-26
Create NavMap thread pool only when it's used, to prevent creating excessive ...
bruvzg
2022-04-26
Merge pull request #60359 from adamscott/nav-map-thread-work-pool
Rémi Verschelde
2022-04-22
Fix crash in `GodotNavigationServer::map_get_path`
Pawel Lampe
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-19
Use ThreadWorkPool instead of thread_process_array in NavMap
Adam Scott
2022-04-14
NavMap::get_path Fix not resetting least_cost_id
kleonc
2022-04-08
Fix navmesh baking
Pawel Lampe
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
Fix get_simple_path behavior in 2D & 3D
Pawel Lampe
2022-04-04
Style: Apply clang-tidy to current code, add `readability-redundant-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-28
Modules: Don't build editor-specific classes in templates
Rémi Verschelde
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-19
Core: Use forward declares for Vector3/Vector3i
Rémi Verschelde
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove the EditorNode parameter from EditorPlugins create methods
trollodel
2022-02-13
NavMap Fix polygons being treated like triangle strips instead of triangle fans
kleonc
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-31
Fix transforms involved into navmesh baking
Pawel Lampe
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