Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-01-31 | Fix transforms involved into navmesh baking | Pawel Lampe | |
Within the context of parsing navigation geometry, this commit: - added missing transform of `MultiMeshInstance` - changed all transforms to global ones so that they don't need to be calculated by hand | |||
2022-01-16 | Consider gridmap collisions in navigation bake | rafallus | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-03 | NavigationMeshInstance: Fix typo to 'vertices' | Rémi Verschelde | |
2021-12-02 | Let MultiMeshInstances affect NavigationMeshes | Carlo Cabanilla | |
2021-11-12 | Modules: Make sure to include modules_enabled.gen.h where needed | Rémi Verschelde | |
2021-10-21 | Merge pull request #52367 from Duroxxigar/improve-nav-error-messages | Rémi Verschelde | |
Improve readability for failing errors in nav area | |||
2021-10-08 | Improved readability for failing error conditions | Duroxxigar | |
2021-09-14 | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp | |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp | |
Also changed CapsuleMesh to make settings consistent between render and physics. | |||
2021-08-11 | Improve NavigationMesh typing, parameter validation and documentation | Haoyu Qiu | |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |
2021-07-15 | Misc cleanup of header includes | Rémi Verschelde | |
Was looking for misuse of module headers without checking that the module is actually enabled and got carried away... | |||
2021-06-30 | Rename `GdNavigationServer` to `GodotNavigationServer` | Rémi Verschelde | |
And rename `gdnavigation` module to simply `navigation`. |