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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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modules
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navigation
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navigation_mesh_generator.cpp
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Author
2022-05-16
Clamp NavigationMesh sample_distance above zero
smix8
2022-05-11
Add Warning to NavigationMesh bake when source geometry is suspiciously big
smix8
2022-05-02
Use CollisionObject3D API when baking the navmesh with static colliders, inst...
trollodel
2022-04-08
Fix navmesh baking
Pawel Lampe
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-01-31
Fix transforms involved into navmesh baking
Pawel Lampe
2022-01-16
Consider gridmap collisions in navigation bake
rafallus
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-03
NavigationMeshInstance: Fix typo to 'vertices'
Rémi Verschelde
2021-12-02
Let MultiMeshInstances affect NavigationMeshes
Carlo Cabanilla
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-10-21
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Rémi Verschelde
2021-10-08
Improved readability for failing error conditions
Duroxxigar
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-06-30
Rename `GdNavigationServer` to `GodotNavigationServer`
Rémi Verschelde