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path: root/modules/navigation/nav_map.cpp
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-17Add support for emitting a signal when entering a NavLinkJosh Jones
2022-10-02Fix crash in navigation 3d when target is not reachableSean
2022-09-28Fix heap-use-after-free in `NavMap::get_path()`Haoyu Qiu
2022-08-26Added node for Navigation linksJosh Jones
2022-07-28Replace Navigation std::vector use with LocalVectorsmix8
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
2022-06-16Print NavMap error only once for invalid NavMesh.K. S. Ernest (iFire) Lee
2022-06-15Streamline Navigation layer function names.smix8
2022-06-06Add NavigationRegion costs for pathfindingsmix8
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-26Create NavMap thread pool only when it's used, to prevent creating excessive ...bruvzg
2022-04-26Merge pull request #60359 from adamscott/nav-map-thread-work-poolRémi Verschelde
2022-04-22Fix crash in `GodotNavigationServer::map_get_path`Pawel Lampe
2022-04-19Use ThreadWorkPool instead of thread_process_array in NavMapAdam Scott
2022-04-14NavMap::get_path Fix not resetting least_cost_idkleonc
2022-04-05Fix get_simple_path behavior in 2D & 3DPawel Lampe
2022-02-13NavMap Fix polygons being treated like triangle strips instead of triangle fanskleonc
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Use functions defined in the their classes.Anilforextra
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-06-30Rename `GdNavigationServer` to `GodotNavigationServer`Rémi Verschelde