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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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navigation
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nav_map.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-17
Add support for emitting a signal when entering a NavLink
Josh Jones
2022-10-02
Fix crash in navigation 3d when target is not reachable
Sean
2022-09-28
Fix heap-use-after-free in `NavMap::get_path()`
Haoyu Qiu
2022-08-26
Added node for Navigation links
Josh Jones
2022-07-28
Replace Navigation std::vector use with LocalVector
smix8
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-06-16
Print NavMap error only once for invalid NavMesh.
K. S. Ernest (iFire) Lee
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-06
Add NavigationRegion costs for pathfinding
smix8
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-26
Create NavMap thread pool only when it's used, to prevent creating excessive ...
bruvzg
2022-04-26
Merge pull request #60359 from adamscott/nav-map-thread-work-pool
Rémi Verschelde
2022-04-22
Fix crash in `GodotNavigationServer::map_get_path`
Pawel Lampe
2022-04-19
Use ThreadWorkPool instead of thread_process_array in NavMap
Adam Scott
2022-04-14
NavMap::get_path Fix not resetting least_cost_id
kleonc
2022-04-05
Fix get_simple_path behavior in 2D & 3D
Pawel Lampe
2022-02-13
NavMap Fix polygons being treated like triangle strips instead of triangle fans
kleonc
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-06-30
Rename `GdNavigationServer` to `GodotNavigationServer`
Rémi Verschelde