Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-02 | Fix crash in navigation 3d when target is not reachable | Sean | |
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds | |||
2022-09-28 | Fix heap-use-after-free in `NavMap::get_path()` | Haoyu Qiu | |
2022-08-26 | Added node for Navigation links | Josh Jones | |
2022-07-28 | Replace Navigation std::vector use with LocalVector | smix8 | |
Replace Navigation std::vector use with LocalVector. | |||
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky | |
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged. | |||
2022-06-16 | Print NavMap error only once for invalid NavMesh. | K. S. Ernest (iFire) Lee | |
2022-06-15 | Streamline Navigation layer function names. | smix8 | |
Streamline Navigation layer function names. | |||
2022-06-06 | Add NavigationRegion costs for pathfinding | smix8 | |
Add NavigationRegion costs for pathfinding. | |||
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-04-26 | Create NavMap thread pool only when it's used, to prevent creating excessive ↵ | bruvzg | |
amount of running threads. | |||
2022-04-26 | Merge pull request #60359 from adamscott/nav-map-thread-work-pool | Rémi Verschelde | |
2022-04-22 | Fix crash in `GodotNavigationServer::map_get_path` | Pawel Lampe | |
2022-04-19 | Use ThreadWorkPool instead of thread_process_array in NavMap | Adam Scott | |
2022-04-14 | NavMap::get_path Fix not resetting least_cost_id | kleonc | |
2022-04-05 | Fix get_simple_path behavior in 2D & 3D | Pawel Lampe | |
2022-02-13 | NavMap Fix polygons being treated like triangle strips instead of triangle fans | kleonc | |
2022-01-04 | Style: Remove inconsistently used `@author` docstrings | Rémi Verschelde | |
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information. | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-29 | Use functions defined in the their classes. | Anilforextra | |
2021-07-21 | Use is_equal_approx in more places | Aaron Franke | |
2021-06-30 | Rename `GdNavigationServer` to `GodotNavigationServer` | Rémi Verschelde | |
And rename `gdnavigation` module to simply `navigation`. |