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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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navigation
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godot_navigation_server.cpp
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Author
2022-08-25
Merge pull request #64354 from Mickeon/rename-navigation-distance
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-13
Rename Navigation's `neighbor_dist` to `neightbor_distance`
Micky
2022-07-28
Replace Navigation std::vector use with LocalVector
smix8
2022-06-24
Merge pull request #62300 from smix8/navigation_map_force_update_4.x
Rémi Verschelde
2022-06-23
Add NavigationServer.region_owns_point() helper function
smix8
2022-06-23
Add NavigationServer map_force_update() function
smix8
2022-06-22
Add Navigation function to get all navigation maps
smix8
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-06
Add NavigationRegion costs for pathfinding
smix8
2022-05-17
Make Navigation Agents and Obstacles respect parent process mode
smix8
2022-05-12
Add NavigationServer2D/3D API functions to find missing RID info
smix8
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-04
Style: Apply clang-tidy to current code, add `readability-redundant-member-init`
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-06-30
Rename `GdNavigationServer` to `GodotNavigationServer`
Rémi Verschelde