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2017-05-11removed multiscriptKarroffel
removes MultiScript which was re-added in #8502 (aka 4c14700). This feature didn't turn out to be as useful as most expected. It causes more troubles than it does good.
2017-04-24re-added MultiScriptKarroffel
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object. With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes which could impact performance. I used the code from 0b806ee as the base and made it work with the current master.
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-02-24-moved script to modulesJuan Linietsky