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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2023-01-17
[MP] Fix nested spawning during "ready".
Fabio Alessandrelli
2023-01-16
Add EditorUndoRedoManager singleton
kobewi
2023-01-11
Merge pull request #71127 from reduz/drag-forward-to-callables
Rémi Verschelde
2023-01-10
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-09
Merge pull request #70721 from Faless/mp/4.x_fix_relay_option
Rémi Verschelde
2023-01-09
[MP] Convert _spawn_custom to a Callable property.
Fabio Alessandrelli
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
[MP] Fix server_relay being unsettable.
Fabio Alessandrelli
2022-12-09
Merge pull request #68747 from rune-scape/rune-stringname-unification
Rémi Verschelde
2022-12-08
Use capitalized ID in the doc
Haoyu Qiu
2022-12-05
Unify String and StringName
rune-scape
2022-11-20
Merge pull request #68689 from Faless/mp/4.x_offline_is_server
Rémi Verschelde
2022-11-20
[MP] New default multiplayer_peer acting as server.
Fabio Alessandrelli
2022-11-20
[MP] RPC visibility.
Fabio Alessandrelli
2022-11-19
[MP] Initial replication profiler.
Fabio Alessandrelli
2022-11-17
[MP] Improve network profiler.
Fabio Alessandrelli
2022-11-14
Fix periods in editor strings and messages
Hugo Locurcio
2022-11-14
[MP] Move engine and editor profilers to a plugin.
Fabio Alessandrelli
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-02
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
Merge pull request #65062 from KoBeWi/RedoUndo
Rémi Verschelde
2022-11-02
Unify usage of undo_redo in editor
kobewi
2022-11-02
[MP] Remove connection state signals from MultiplayerPeer.
Fabio Alessandrelli
2022-11-02
[MP] Add optional authentication to SceneMultiplayer.
Fabio Alessandrelli
2022-10-31
Merge pull request #67445 from Zylann/rename_queue_delete
Rémi Verschelde
2022-10-27
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
Fabio Alessandrelli
2022-10-24
Rename queue_delete => queue_free
Marc Gilleron
2022-10-23
Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_inter...
Wei Guo
2022-10-16
Fix MultiplayerSynchronizer peer visibility
Wei Guo
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-03
[MP] Allow multiple synchronizers per node.
Fabio Alessandrelli
2022-09-30
Merge pull request #65970 from GuilhermeGSousa/synchronizer-auth-change
Rémi Verschelde
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-30
Add Error for synchronizer authority mismatch
Guilherme Sousa
2022-09-26
SCons: Unify tools/target build type configuration
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-17
[MP] Add warnings to spawner and synchronizer.
Fabio Alessandrelli
2022-09-13
do not load PackedScene from spawner until instantiating
Nathan Franke
2022-09-12
[Multiplayer] Fix crash in spawner get_spawnable_scene.
Fabio Alessandrelli
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-07
[MP] Cleanup and fixes for replication plugin.
Fabio Alessandrelli
2022-08-01
Remove excessive `editor/property_editor.h` includes
Yuri Sizov
2022-07-31
Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy
Rémi Verschelde
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-30
document multiplayer replication classes, small changes to multiplayer spawner
Nathan Franke
2022-07-29
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli