Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-17 | [MP] Add warnings to spawner and synchronizer. | Fabio Alessandrelli | |
MultiplayerSpawner: - When spawn_path is invalid. - When the auto spawn list is empty and _spawn_custom is not overridden. Note: We remove the warning for placeholder scripts since there's no way of knowing if they have a certain method. MultiplayerSynchronizer: - When root_path is invalid. | |||
2022-09-13 | do not load PackedScene from spawner until instantiating | Nathan Franke | |
2022-09-12 | [Multiplayer] Fix crash in spawner get_spawnable_scene. | Fabio Alessandrelli | |
2022-09-06 | Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT | Micky | |
For consistency. Every other exposed `one_shot` is spaced out like this. | |||
2022-08-22 | Add per-scene UndoRedo | kobewi | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-08-07 | [MP] Cleanup and fixes for replication plugin. | Fabio Alessandrelli | |
- Remove dead code. - Fix "Add from path" adding the wrong string when targeting root node. | |||
2022-08-01 | Remove excessive `editor/property_editor.h` includes | Yuri Sizov | |
2022-07-31 | Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy | Rémi Verschelde | |
2022-07-31 | Extract EditorResourceConversionPlugin into its own source files and clean ↵ | Yuri Sizov | |
up editor includes | |||
2022-07-30 | document multiplayer replication classes, small changes to multiplayer spawner | Nathan Franke | |
2022-07-29 | fix 'Comparison result is always the same' warnings | LinuxUserGD | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-26 | [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. | Fabio Alessandrelli | |
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. |