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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-10-03
[MP] Allow multiple synchronizers per node.
Fabio Alessandrelli
2022-09-30
Merge pull request #65970 from GuilhermeGSousa/synchronizer-auth-change
Rémi Verschelde
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-30
Add Error for synchronizer authority mismatch
Guilherme Sousa
2022-09-26
SCons: Unify tools/target build type configuration
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-17
[MP] Add warnings to spawner and synchronizer.
Fabio Alessandrelli
2022-09-13
do not load PackedScene from spawner until instantiating
Nathan Franke
2022-09-12
[Multiplayer] Fix crash in spawner get_spawnable_scene.
Fabio Alessandrelli
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-07
[MP] Cleanup and fixes for replication plugin.
Fabio Alessandrelli
2022-08-01
Remove excessive `editor/property_editor.h` includes
Yuri Sizov
2022-07-31
Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy
Rémi Verschelde
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-30
document multiplayer replication classes, small changes to multiplayer spawner
Nathan Franke
2022-07-29
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli