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2022-09-12[Multiplayer] Fix crash in spawner get_spawnable_scene.Fabio Alessandrelli
2022-09-06Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-08-22Add per-scene UndoRedokobewi
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-08-07[MP] Cleanup and fixes for replication plugin.Fabio Alessandrelli
- Remove dead code. - Fix "Add from path" adding the wrong string when targeting root node.
2022-08-01Remove excessive `editor/property_editor.h` includesYuri Sizov
2022-07-31Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomyRémi Verschelde
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov
up editor includes
2022-07-30document multiplayer replication classes, small changes to multiplayer spawnerNathan Franke
2022-07-29fix 'Comparison result is always the same' warningsLinuxUserGD
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-26[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.