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godot-fmod
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Godot with FMOD integration
RayHammer
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multiplayer
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scene_replication_interface.cpp
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Commit message (
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Author
2023-01-17
[MP] Fix nested spawning during "ready".
Fabio Alessandrelli
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-20
[MP] RPC visibility.
Fabio Alessandrelli
2022-11-19
[MP] Initial replication profiler.
Fabio Alessandrelli
2022-11-17
[MP] Improve network profiler.
Fabio Alessandrelli
2022-11-02
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-10-31
Merge pull request #67445 from Zylann/rename_queue_delete
Rémi Verschelde
2022-10-27
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
Fabio Alessandrelli
2022-10-24
Rename queue_delete => queue_free
Marc Gilleron
2022-10-16
Fix MultiplayerSynchronizer peer visibility
Wei Guo
2022-10-03
[MP] Allow multiple synchronizers per node.
Fabio Alessandrelli
2022-09-30
Add Error for synchronizer authority mismatch
Guilherme Sousa
2022-07-30
document multiplayer replication classes, small changes to multiplayer spawner
Nathan Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli