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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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multiplayer
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multiplayer_spawner.cpp
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Author
2023-02-12
[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
Fabio Alessandrelli
2023-01-17
[MP] Fix nested spawning during "ready".
Fabio Alessandrelli
2023-01-09
[MP] Convert _spawn_custom to a Callable property.
Fabio Alessandrelli
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-17
[MP] Add warnings to spawner and synchronizer.
Fabio Alessandrelli
2022-09-13
do not load PackedScene from spawner until instantiating
Nathan Franke
2022-09-12
[Multiplayer] Fix crash in spawner get_spawnable_scene.
Fabio Alessandrelli
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-07-30
document multiplayer replication classes, small changes to multiplayer spawner
Nathan Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli