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2023-01-18Merge pull request #71379 from KoBeWi/destruction_of_compatibility_functionRémi Verschelde
Remove set_drag_forwarding_compat()
2023-01-16Add EditorUndoRedoManager singletonkobewi
2023-01-14Remove set_drag_forwarding_compat()kobewi
2023-01-10Change set_drag_forwarding() to use callables.Juan Linietsky
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-11-19[MP] Initial replication profiler.Fabio Alessandrelli
Part of the current network profiler stack. Tracks synchronizers, incoming/outgoing state sizes, and their bandwidth usage.
2022-11-17[MP] Improve network profiler.Fabio Alessandrelli
Fix RPC profiler and add average RPC size. Improve bandwidth debugger to account for all multiplayer traffic (excluding the lower level peer transformations).
2022-11-14Fix periods in editor strings and messagesHugo Locurcio
- Ensure all strings with ellipsis end with 3 periods instead of 2. - Fix extraneous period in "Error calling from signal '...' to callable" messages.
2022-11-14[MP] Move engine and editor profilers to a plugin.Fabio Alessandrelli
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-11Use forward-declarations in EditorPlugin where possibletrollodel
2022-11-02Unify usage of undo_redo in editorkobewi
2022-08-22Add per-scene UndoRedokobewi
2022-08-07[MP] Cleanup and fixes for replication plugin.Fabio Alessandrelli
- Remove dead code. - Fix "Add from path" adding the wrong string when targeting root node.
2022-08-01Remove excessive `editor/property_editor.h` includesYuri Sizov
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov
up editor includes
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-26[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.