Age | Commit message (Collapse) | Author | |
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2022-11-02 | [MP] Add optional authentication to SceneMultiplayer. | Fabio Alessandrelli | |
Add few methods to allow peers to exchange authentication information. - `set_auth_callback(callback)`: Enable the authentication features. The callback is a `Callable` that accepts an `int` (the peer ID), and a `PackedByteArray` of data. - The `peer_authenticating(id)` signal will be emitted instead of `peer_connected` when a new peer connects. - Use `send_auth(id: int, data: PackedByteArray)` to exchange data. - Call `complete_auth(id: int)` when the authentication process is complete and you expect to start receiving game data. - The `peer_connected` signal will be emitted as soon as both parties complete the authentication. - Use `disconnect_peer(id)` to disconnect a connected peer. - If the `peer_connected` signal didn't fire for that peer (i.e. it was still in the authentication phase), the `peer_auth_failed` signal will be emitted instead of `peer_disconnected`. | |||
2022-10-27 | [MP] Let MultiplayerAPI handle packet relaying and peer signaling. | Fabio Alessandrelli | |
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol. | |||
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-07-26 | [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. | Fabio Alessandrelli | |
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. |