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2023-01-09Merge pull request #71114 from reduz/cleanup-property-hintsRémi Verschelde
Removed unused property hints and `Object::get_translatable_strings()`
2023-01-09Removed unused property hints and `Object::get_translatable_strings()`Juan Linietsky
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09C#: Add `[Flags]` attribute to core bitfield enumsRaul Santos
2023-01-08Use BitField<> hint for ArrayFormatJuan Linietsky
This was missing in the conversion of bitflags to BitField<>.
2023-01-06Merge pull request #70547 from TokageItLab/pingpong-wrapRémi Verschelde
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-12-30Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-infoIgnacio Roldán Etcheverry
C#: Skip getting class info for unbound generics
2022-12-28C#: Avoid generic types in the script path attribute generatorRaul Santos
- Avoid generic types in `ScriptPathAttributeGenerator`, this means they won't be added to the `[AssemblyHasScripts]` attribute and a `[ScriptPath]` attribute won't be added to the class. Since generic classes can't be used as scripts they shouldn't use those attributes, this also makes CSharpScript consider those types invalid since they won't be added to the script/type map. - Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`. - Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-25Fix pingpong with loop wrap is not workingSilc Renew
2022-12-24Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPointIgnacio Roldán Etcheverry
C#: reverse Vector2.AngleToPoint
2022-12-24C#: reverse Vector2.AngleToPointAlexey Kim
2022-12-23C#: Fix leak in Span to Variant conversionsIgnacio Roldán Etcheverry
2022-12-23Merge pull request #70486 from raulsntos/dotnet/convert-toIgnacio Roldán Etcheverry
C#: Rename `ConvertToX` methods
2022-12-23C#: Rename `ConvertToX` methodsRaul Santos
- Renamed `ConvertToX` to `ConvertToNativeX`. - Renamed `ConvertToXObject` to `ConvertToX`. - Renamed `ConvertToXManaged` to `ConvertToX`. - Fix `Signal` name in bindings generator and csharp script.
2022-12-23C#: Disallow init-only propertiesRaul Santos
ReadOnly properties are currently not allowed because the generated code needs to set them, this also apply to `init` properties because they need to be set after initialization.
2022-12-17C#: Add note about the class name in instantiate errorRaul Santos
Adds a note about the requirement that a C# class name must match the script filename in which the they are defined to the instantiate error.
2022-12-16Merge pull request #69867 from raulsntos/dotnet/colorIgnacio Roldán Etcheverry
C#: Synchronize Color with Core
2022-12-16C#: Synchronize Color with CoreRaul Santos
- Add `Luminance` readonly property. - Add `LinearToSrgb` and `SrgbToLinear` static methods. - Add `FromOkHsl` static method. - Add `FromRgbe9995` static method. - Add `FromString` static method. - Expose `FromHtml` static method. - Expose `HtmlIsValid` static method. - Add and update some Color documentation.
2022-12-15Merge pull request #70125 from TokageItLab/cs-sync-usage-flagsRémi Verschelde
Fix out of sync PropertyUsageFlags for cs
2022-12-16Fix out of sync PropertyUsageFlags for csSilc Renew
2022-12-15Added Projection to ConvertTo<T> and CreateFrom<T>Alberto Vilches
2022-12-15Fix typos with codespellRémi Verschelde
2022-12-14Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-freeRémi Verschelde
C#: Fix premature free of returned Variant in vararg methods
2022-12-12C#: Fix premature free of returned Variant in vararg methodsIgnacio Roldán Etcheverry
Notably, this fixes obscure issues after calling `script.New()` when the returned instance is a `RefCounted`.
2022-12-12C#: Rename SignalInfo to Signal and make awaitableRaul Santos
2022-12-12C#: Fix bindings generator for methods that return signalsRaul Santos
2022-12-12Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextensionRémi Verschelde
Rename all gdnative occurences to gdextension
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
2022-12-11Merge pull request #69933 from neikeq/issue-69822Rémi Verschelde
C#: Fix exported properties of GodotObject[] type
2022-12-11Merge pull request #69869 from raulsntos/dotnet/attributesIgnacio Roldán Etcheverry
C#: Expose attribute properties and add documentation
2022-12-11C#: Fix exported properties of GodotObject[] typeIgnacio Roldán Etcheverry
This was a regression from 17b2838f39c634324710166d2f36458906ecaf4a. `MarshalUtils` was changed in the source generators to use `ConvertTo<T>` and `CreateFrom<T>`, which don't support `GodotObject[]` because it would need reflection. As such, we need to keep the custom cases for `GodotObject[]` in `MarshalUtils`.
2022-12-10C#: Expose attribute properties and add documentationRaul Santos
- Exposes the properties of C# attribute so they can be accessed from reflection, renaming them to PascalCase to follow .NET conventions. - Added some documentation to the newly exposed members. - Made attribute properties readonly to avoid giving the impression that they could be modified.
2022-12-10Rename `float=64` SCons option to `precision=double`Hugo Locurcio
This avoids confusion with the old `bits=64` option and building for 64-bit CPUs in general.
2022-12-02C#: Always convert float Variants to System.DoubleRaul Santos
Godot floats are always 64-bit. The real_t feature only affects vectors, not scalars.
2022-12-02Merge pull request #69391 from NeilKleistGao/slnRémi Verschelde
Fix C# Solution Directory Project Settings
2022-12-02Fix C# solution directory settingsNeilKleistGao
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2022-12-02C#: Cleanup Variant marshaling code in source/bindings generatorsIgnacio Roldán Etcheverry
This change aims to reduce the number of places that need to be changed when adding or editing a Godot type to the bindings. Since the addition of `Variant.From<T>/As<T>` and `VariantUtils.CreateFrom<T>/ConvertTo<T>`, we can now replace a lot of the previous code in the bindings generator and the source generators that specify these conversions for each type manually. The only exceptions are the generic Godot collections (`Array<T>` and `Dictionary<TKey, TValue>`) which still use the old version, as that one cannot be matched by our new conversion methods (limitation in the language with generics, forcing us to use delegate pointers). The cleanup applies to: - Bindings generator: - `TypeInterface.cs_variant_to_managed` - `TypeInterface.cs_managed_to_variant` - Source generators: - `MarshalUtils.AppendNativeVariantToManagedExpr` - `MarshalUtils.AppendManagedToNativeVariantExpr` - `MarshalUtils.AppendVariantToManagedExpr` - `MarshalUtils.AppendManagedToVariantExpr`
2022-12-02C#: Replace most conversions between Variant and System.ObjectIgnacio Roldán Etcheverry
This commit replaces most usages of `ConvertManagedObjectToVariant` and `ConvertVariantToManagedObjectOfType`, by using the `Godot.Variant` struct instead of `System.Object`. The most notable change is to the `GetGodotPropertyDefaultValues` method that's generated for scripts. The dictionary it returns now stores `Godot.Variant` values. Remaining usages are: - The `DelegateUtils` class, for the serialization of closure display classes during assembly reloading by the editor. These display classes are compiler generated classes to store values captured by a closure. Since it's generated by the compiler, the only way we have to access the fields is through reflection. This leads to using `System.Object`. - Converting parameters when invoking constructors from the engine. This will be replaced with source generators in the future. - Legacy support for old `GetGodotPropertyDefaultValues` return values. We need to keep supporting the old version of this generated method for some time. Otherwise, if loading a project built with the previous version, it could lead to the loss of exported property values. Ideally, we should remove this legacy support before a stable release.
2022-12-02C#: Remove `ConvertVariantToManagedObject`Ignacio Roldán Etcheverry
Its two usages were: - The Array `ICollection.CopyTo` implementation. It's possible that this class shouldn't be implementing the non-generic `ICollection`, but this commit doesn't change that. The new implementation stores the elements as boxed `Variant` values. - The `Variant.Obj` property. I'm not sure if this property's existence is justified, but for now I rewrote it as a simpler version of `ConvertVariantToManagedObject`.
2022-12-02Merge pull request #67023 from raulsntos/dotnet/fix-signal-callback-generationIgnacio Roldán Etcheverry
C#: Fix signature of generated signal callbacks
2022-11-30Merge pull request #69278 from rhofour/remove-namespacesIgnacio Roldán Etcheverry
Remove unnecessary namespaces in generated PropertyDefVal files.
2022-11-29Remove unnecessary namespaces in generated PropertyDefVal files.R. Alex Hofer
2022-11-30Merge pull request #65905 from raulsntos/dotnet/marshaling-collectionsIgnacio Roldán Etcheverry
C#: Fix marshaling generic Godot collections
2022-11-29Use forward-declarations in big editor classestrollodel
2022-11-28Merge pull request #67031 from raulsntos/dotnet/string-extensionsRémi Verschelde
C#: Cleanup and sync StringExtensions with core
2022-11-28Merge pull request #65907 from magian1127/4.0FixPropertiesGeneratorIgnacio Roldán Etcheverry
C#: Fix Generated ScriptProperty Error.
2022-11-27C#: Remove/deprecate unnecessary string extensionsRaul Santos
- Removed `UnicodeAt` - Removed `EndsWith` - Removed `LPad` and `RPad` - Deprecated `BeginsWith` in favor of `string.StartsWith` - Deprecated `LStrip` and `RStrip` in favor of `string.TrimStart` and `string.TrimEnd`
2022-11-27C#: Fix Generated ScriptProperty Error.Magian
1. Add "this." to prevent errors caused by duplicate variable names. 2. Try to find the default value of property getters.
2022-11-27Merge pull request #69194 from raulsntos/dotnet/begone-variant-disposerIgnacio Roldán Etcheverry
C#: Remove VariantSpanDisposer and use constants in stackalloc
2022-11-27C#: Remove VariantSpanDisposer and use constants in stackallocRaul Santos
- Remove `VariantSpanDisposer`, no need to dispose of the Variant Spans since we are now borrowing the Variants instead of copying them. - Remove `VariantSpanExtensions.Cleared` that was only used so the Span was initialized for `VariantSpanDisposer` to know what to dispose. - Fix stackalloc Spans to use constant VarArgsSpanThreshold and avoid bound checks.