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AgeCommit message (Expand)Author
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-29Fixed GetNodeOrNull<T>Fabián L
2020-01-24Merge pull request #35527 from neikeq/issue-35259Rémi Verschelde
2020-01-24Merge pull request #35524 from neikeq/issue-35496Rémi Verschelde
2020-01-24Mono/C#: Fix _update_exports possible crash with Reference typesIgnacio Etcheverry
2020-01-24Fix C# preprocessor infinite loop and incorrect parsing of `#if!`Ignacio Etcheverry
2020-01-23Merge pull request #35491 from neikeq/issue-35450Rémi Verschelde
2020-01-23Mono/C#: Lighten up unsafe reference checksIgnacio Etcheverry
2020-01-23Merge pull request #35478 from neikeq/issue-32260Rémi Verschelde
2020-01-23Mono/C#: Add setting to include I18N assemblies in the exported gameIgnacio Etcheverry
2020-01-23Merge pull request #35473 from neikeq/default-to-net47Rémi Verschelde
2020-01-23Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checksIgnacio Etcheverry
2020-01-23Mono/C#: Default to net47 for new projectsIgnacio Etcheverry
2020-01-21Make script class parser errors to not abort the buildIgnacio Etcheverry
2020-01-21Add dummy preprocessor for the C# script class parserIgnacio Etcheverry
2020-01-20Mono/C#: Fix error when parsing nested genericsIgnacio Etcheverry
2020-01-19Fix ClassDB API portability with some android and editor classesIgnacio Etcheverry
2020-01-16Merge pull request #35208 from neikeq/mono-lazy-thread-attachIgnacio Roldán Etcheverry
2020-01-16Mono/C#: Script interface calls now attach the current threadIgnacio Etcheverry
2020-01-15Mono/C#: Fix false positive in unsafe reference checksIgnacio Etcheverry
2020-01-15Mono: Fix parsing assembly names as UTF-8Rémi Verschelde
2020-01-13Mono/C#: Add error checks to detect possible Reference leaksIgnacio Etcheverry
2020-01-13Mono/C#: Fix _update_exports() leaking temporary Object/Node instancesIgnacio Etcheverry
2020-01-03[Mono]: the C# script icon is now visible in the editor.dankan1890
2020-01-03Merge pull request #34784 from neikeq/fix-hintpath-godottoolsRémi Verschelde
2020-01-03Mono/C#: Fix wrong HintPath for package in GodotToolsIgnacio Etcheverry
2020-01-03[Mono] Color arithmetic operatorsAaron Franke
2020-01-02[Mono] Make Sign methods consistent with GDScript and System.MathAaron Franke
2020-01-02Mono/C#: Fix comment generation for non-constant param defaultIgnacio Etcheverry
2020-01-02Mono/C#: Fix bindings generator with void vararg methodsIgnacio Etcheverry
2020-01-02Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'Ignacio Etcheverry
2020-01-02Mono/C#: Fix GD.PrintErr now showing in the Output panelIgnacio Etcheverry
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-31Merge pull request #34699 from van800/godot-guidIgnacio Roldán Etcheverry
2019-12-30Merge pull request #34582 from timothyqiu/forward-declRémi Verschelde
2019-12-30add custom property to csproj, which identifies that project is generated by ...Ivan Shakhov
2019-12-29Fix msbuild target argumentDan Kramer
2019-12-28Mono/C#: Re-structure API solution and GodotTools post-build targetIgnacio Etcheverry
2019-12-26Merge pull request #34595 from van800/mac_riderIgnacio Roldán Etcheverry
2019-12-25Merge pull request #34604 from neikeq/issue-27674Ignacio Roldán Etcheverry
2019-12-25Mono/C#: Fix memory leak with new Reference instances created from C#Ignacio Etcheverry
2019-12-25fix Rider path on MacIvan.Shakhov
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-21add suggested fixDan Kramer
2019-12-21Merge pull request #34514 from neikeq/remove-dep-on-mono-posixRémi Verschelde
2019-12-21Mono/C#: Remove GodotTools dependency on the Mono.Posix assemblyIgnacio Etcheverry
2019-12-19Merge pull request #34465 from neikeq/no-hardcode-debugger-waitRémi Verschelde
2019-12-19Mono/C#: Remove hard-coded debugger wait at initializationIgnacio Etcheverry
2019-12-19Mono/C#: Fix Variant -> MonoString* when type is Variant:NILIgnacio Etcheverry