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Godot with FMOD integration
RayHammer
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Author
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-29
Fixed GetNodeOrNull<T>
Fabián L
2020-01-24
Merge pull request #35527 from neikeq/issue-35259
Rémi Verschelde
2020-01-24
Merge pull request #35524 from neikeq/issue-35496
Rémi Verschelde
2020-01-24
Mono/C#: Fix _update_exports possible crash with Reference types
Ignacio Etcheverry
2020-01-24
Fix C# preprocessor infinite loop and incorrect parsing of `#if!`
Ignacio Etcheverry
2020-01-23
Merge pull request #35491 from neikeq/issue-35450
Rémi Verschelde
2020-01-23
Mono/C#: Lighten up unsafe reference checks
Ignacio Etcheverry
2020-01-23
Merge pull request #35478 from neikeq/issue-32260
Rémi Verschelde
2020-01-23
Mono/C#: Add setting to include I18N assemblies in the exported game
Ignacio Etcheverry
2020-01-23
Merge pull request #35473 from neikeq/default-to-net47
Rémi Verschelde
2020-01-23
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
Ignacio Etcheverry
2020-01-23
Mono/C#: Default to net47 for new projects
Ignacio Etcheverry
2020-01-21
Make script class parser errors to not abort the build
Ignacio Etcheverry
2020-01-21
Add dummy preprocessor for the C# script class parser
Ignacio Etcheverry
2020-01-20
Mono/C#: Fix error when parsing nested generics
Ignacio Etcheverry
2020-01-19
Fix ClassDB API portability with some android and editor classes
Ignacio Etcheverry
2020-01-16
Merge pull request #35208 from neikeq/mono-lazy-thread-attach
Ignacio Roldán Etcheverry
2020-01-16
Mono/C#: Script interface calls now attach the current thread
Ignacio Etcheverry
2020-01-15
Mono/C#: Fix false positive in unsafe reference checks
Ignacio Etcheverry
2020-01-15
Mono: Fix parsing assembly names as UTF-8
Rémi Verschelde
2020-01-13
Mono/C#: Add error checks to detect possible Reference leaks
Ignacio Etcheverry
2020-01-13
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
Ignacio Etcheverry
2020-01-03
[Mono]: the C# script icon is now visible in the editor.
dankan1890
2020-01-03
Merge pull request #34784 from neikeq/fix-hintpath-godottools
Rémi Verschelde
2020-01-03
Mono/C#: Fix wrong HintPath for package in GodotTools
Ignacio Etcheverry
2020-01-03
[Mono] Color arithmetic operators
Aaron Franke
2020-01-02
[Mono] Make Sign methods consistent with GDScript and System.Math
Aaron Franke
2020-01-02
Mono/C#: Fix comment generation for non-constant param default
Ignacio Etcheverry
2020-01-02
Mono/C#: Fix bindings generator with void vararg methods
Ignacio Etcheverry
2020-01-02
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Ignacio Etcheverry
2020-01-02
Mono/C#: Fix GD.PrintErr now showing in the Output panel
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-31
Merge pull request #34699 from van800/godot-guid
Ignacio Roldán Etcheverry
2019-12-30
Merge pull request #34582 from timothyqiu/forward-decl
Rémi Verschelde
2019-12-30
add custom property to csproj, which identifies that project is generated by ...
Ivan Shakhov
2019-12-29
Fix msbuild target argument
Dan Kramer
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-12-26
Merge pull request #34595 from van800/mac_rider
Ignacio Roldán Etcheverry
2019-12-25
Merge pull request #34604 from neikeq/issue-27674
Ignacio Roldán Etcheverry
2019-12-25
Mono/C#: Fix memory leak with new Reference instances created from C#
Ignacio Etcheverry
2019-12-25
fix Rider path on Mac
Ivan.Shakhov
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-21
add suggested fix
Dan Kramer
2019-12-21
Merge pull request #34514 from neikeq/remove-dep-on-mono-posix
Rémi Verschelde
2019-12-21
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
Ignacio Etcheverry
2019-12-19
Merge pull request #34465 from neikeq/no-hardcode-debugger-wait
Rémi Verschelde
2019-12-19
Mono/C#: Remove hard-coded debugger wait at initialization
Ignacio Etcheverry
2019-12-19
Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
Ignacio Etcheverry
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