Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-08 | Tweaks after feedback | Ben Rog-Wilhelm | |
2018-12-07 | Implement CSharpScript::get_script_method_list and related functionality. | Ben Rog-Wilhelm | |
2018-12-01 | Fix crash due to ~CSharpInstance() being called on freed instance | Ignacio Etcheverry | |
This would be the case when calling SetScript on an object with a C# script. | |||
2018-11-30 | Implement CSharpScript::is_valid() | Ignacio Etcheverry | |
2018-11-30 | Merge pull request #24091 from neikeq/ii | Ignacio Etcheverry | |
C#: Improve tool script support and fix reloading issues | |||
2018-11-30 | C#: Improve tool script support and fix reloading issues | Ignacio Etcheverry | |
2018-11-27 | Allow signal connecting even if script is invalid (only when compiled with ↵ | Juan Linietsky | |
tools), fixes #17070 | |||
2018-11-24 | Parse C# generics and type constraints correctly | Carter Anderson | |
2018-11-20 | C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor | Ignacio Etcheverry | |
2018-11-20 | Remove trailing whitespace | Rémi Verschelde | |
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`). | |||
2018-11-20 | Merge pull request #23833 from neikeq/hh | Ignacio Etcheverry | |
C#: Fix Basis(Vec3,Vec3,Vec3) constructor | |||
2018-11-20 | C#: Fix Basis(Vec3,Vec3,Vec3) constructor | Ignacio Etcheverry | |
Now it sets axes in order to match GDScript implementation. | |||
2018-11-08 | Merge pull request #23505 from zorbathut/zorbathut/updateproject | Ignacio Etcheverry | |
Add option for automatic project updating. | |||
2018-11-08 | Merge pull request #23595 from neikeq/ff | Ignacio Etcheverry | |
Fix assertion fail when loading assembly on project export | |||
2018-11-08 | Fix assertion fail when loading assembly on project export | Ignacio Etcheverry | |
2018-11-08 | Merge pull request #23583 from neikeq/ee | Ignacio Etcheverry | |
Improve the C# API projects generation | |||
2018-11-08 | Improve the C# API projects generation | Ignacio Etcheverry | |
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project - GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly - This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>' | |||
2018-11-05 | Fix false error when exporting enum in c# | Ryan Schmitt | |
2018-11-04 | Add option for automatic project updating. | Ben Rog-Wilhelm | |
2018-10-31 | Rename "Log*()" functions to "Push*()" in C# | Michael Alexsander Silva Dias | |
2018-10-29 | Merge pull request #23345 from zorbathut/brogwilhelm/logfunctions/cs | Rémi Verschelde | |
Add new log functions for C#. | |||
2018-10-28 | Fix C# parsing the full name of base types | Ignacio Etcheverry | |
Previously it would fail if the type name included its namespace. | |||
2018-10-25 | Add new log functions for C#. | Ben Rog-Wilhelm | |
2018-10-25 | Merge pull request #23162 from neikeq/cc | Ignacio Etcheverry | |
Proper support for namespaces and other enhancement/fixes | |||
2018-10-25 | Parse C# script namespace and class | Ignacio Etcheverry | |
- Added a very simple parser that can extract the namespace and class name of a C# script. | |||
2018-10-25 | Fix msvc warnings in mono module | Ignacio Etcheverry | |
- `modules\mono\csharp_script.cpp(576): warning C4099: 'CSharpScriptDepSort': type name first seen using 'class' now seen using 'struct'` - `modules\mono\signal_awaiter_utils.cpp(144): warning C4003: not enough actual parameters for macro 'ERR_FAIL_V'` - `modules\mono\editor\net_solution.cpp(101): warning C4129: '%': unrecognized character escape sequence` - (several) `modules\mono\glue\cs_compressed.gen.h(222): warning C4129: 'E': unrecognized character escape sequence` | |||
2018-10-25 | Do not generate API project GUIDs randomly | Ignacio Etcheverry | |
2018-10-25 | Support globs in csproj includes | Ignacio Etcheverry | |
2018-10-25 | C#: Fix crash when disposing Reference on domain finalize | Ignacio Etcheverry | |
2018-10-22 | Fix internal assembly load from | Ignacio Etcheverry | |
- Also make sure we load API assemblies from 'res://.mono/assemblies/'. | |||
2018-10-21 | Removed undeclared and unused variable, which caused a compile error | Mads Ynddal | |
2018-10-19 | Merge pull request #23128 from neikeq/bb | Ignacio Etcheverry | |
Make sure API assemblies are up to date at startup | |||
2018-10-19 | Make sure API assemblies are up to date at startup | Ignacio Etcheverry | |
- If there is a solution and C# project at startup, make sure API assemblies are up to date. - Fix prebuilt assemblies only being used when building the game project, and not in other instances. | |||
2018-10-18 | Fix prefix erasing for the generated C# enum constants | Ignacio Etcheverry | |
2018-10-17 | C#: Optimize struct marshalling | Ignacio Etcheverry | |
- We no longer box struct to return them from internal calls. - Use reinterpret_cast if the managed struct layout is the same as the native struct. | |||
2018-10-16 | C# API: Hide method bind fields from debugger | Ignacio Etcheverry | |
2018-10-08 | Check if directory exists before trying to delete it | Ignacio Etcheverry | |
2018-10-07 | Merge pull request #22808 from KellyThomas/vector-one | Rémi Verschelde | |
Add ONE constants to Vector2 and Vector3 | |||
2018-10-07 | Update class documentation xml | Kelly Thomas | |
2018-10-07 | C# bindings generator fixes | Ignacio Etcheverry | |
- Fix unused bool local for MonoBoolean argument. - Append U to API hashes. Fixes warning: 'integer constant is so large that it is unsigned' | |||
2018-10-07 | Merge pull request #22752 from aaronfranke/equals-redundant | Rémi Verschelde | |
Remove redundant "== true" and "== false" code | |||
2018-10-06 | Mono: Fix crash on NodePath/RID disposal during Godot shutdown | Ignacio Etcheverry | |
2018-10-06 | Remove redundant "== false" code | Aaron Franke | |
Some of this code has been re-organized. f | |||
2018-10-06 | Remove redundant "== true" code | Aaron Franke | |
If it can be compared to a boolean, it can be evaluated as one in-place. | |||
2018-10-05 | Merge pull request #22769 from neikeq/issue-22765 | Rémi Verschelde | |
Fix C# API assembly build errors in generics | |||
2018-10-05 | Fix C# API assembly build errors in generics | Ignacio Etcheverry | |
2018-10-05 | Fix build error for windows mono export templates | Ignacio Etcheverry | |
2018-10-05 | Merge pull request #22760 from zochris/loosen-generic-guard | Rémi Verschelde | |
Loosen generic guard on some methods | |||
2018-10-05 | Merge pull request #22688 from neikeq/lotsofgoodies | Rémi Verschelde | |
Mono: Editor and export template dependencies and fixes | |||
2018-10-05 | loosen generic guard on method for ResourceLoader | zochris | |
For more details see #22658 |