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Godot with FMOD integration
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Author
2019-03-13
Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editor
Rémi Verschelde
2019-03-13
C#: Update exports only in the editor
Ignacio Etcheverry
2019-03-12
Mono: Update welcome message with current state
Rémi Verschelde
2019-03-10
Mono: Some assembly referencing changes and cleanup
Ignacio Etcheverry
2019-03-09
Mono: Fix assemblies path String incorrectly constructed from utf8
Ignacio Etcheverry
2019-03-08
Merge pull request #26746 from shartte/godot-trace-listener
Ignacio Roldán Etcheverry
2019-03-08
Fix CSharpInstance::set not working with base classes
Ignacio Etcheverry
2019-03-07
Merge pull request #26773 from neikeq/issue-26628
Rémi Verschelde
2019-03-07
Mono: Fix crash with exported field of custom Reference derived type
Ignacio Etcheverry
2019-03-07
Merge pull request #26770 from neikeq/issue-26675
Ignacio Etcheverry
2019-03-07
Merge pull request #26761 from Chaosus/fix_mono_wrap
Ignacio Etcheverry
2019-03-07
Mono: Partially implement some Godot debug api functions
Ignacio Etcheverry
2019-03-07
Added a Godot TraceListener, which is automatically installed on startup. Fix...
Sebastian Hartte
2019-03-07
Fix division by zero at wrap functions in mono
Chaosus
2019-03-07
Merge pull request #26765 from neikeq/issue-25959
Ignacio Etcheverry
2019-03-07
Mono: Fix crash when re-using script binding after domain reloading
Ignacio Etcheverry
2019-03-07
Update scripts exports even when normal script instances are created to bette...
Sebastian Hartte
2019-03-06
Merge pull request #26713 from neikeq/print-msbuild-command
Rémi Verschelde
2019-03-06
Print MSBuild command if also printing output
Ignacio Etcheverry
2019-03-06
Merge pull request #26712 from neikeq/issue-26681
Ignacio Etcheverry
2019-03-06
Mono: Make 'Build' button generate solution if it doesn't exist
Ignacio Etcheverry
2019-03-05
Merge pull request #26661 from neikeq/issue-17601
Ignacio Etcheverry
2019-03-05
Mono: Fix array field being assigned MonoArray** instead of MonoArray*
Ignacio Etcheverry
2019-03-04
Merge pull request #26591 from neikeq/oi
Rémi Verschelde
2019-03-04
Mono: Add option to print MSBuild output and improve out of sync error
Ignacio Etcheverry
2019-03-02
Add mono log profiler support
Carter Anderson
2019-03-01
C#: Fix parsing of class full name when the base has generics
Ignacio Etcheverry
2019-02-28
Mono: Fail on script instance creation if constructor was not found
Ignacio Etcheverry
2019-02-28
Mono: Make sure the generated RootNamespace is a valid identifier
Ignacio Etcheverry
2019-02-28
Merge pull request #26411 from neikeq/issue-26195
Ignacio Etcheverry
2019-02-28
C#: Add Array.Resize(int) method
Ignacio Etcheverry
2019-02-27
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
Rémi Verschelde
2019-02-27
Merge pull request #26134 from marxin/fix-Wsign-compare
Rémi Verschelde
2019-02-27
Fix -Wsign-compare warnings.
marxin
2019-02-27
Fix -Wsuggest-attribute=format warnings.
marxin
2019-02-27
Mono: Some editor usability improvements
Ignacio Etcheverry
2019-02-27
Remove problematic VS Code hint path on Windows
Ignacio Etcheverry
2019-02-23
C#: Fix Vector2.AngleToPoint
Ignacio Etcheverry
2019-02-23
Merge pull request #26203 from neikeq/csharp-basis
Rémi Verschelde
2019-02-23
C#: Basis fixes and cleanup
Ignacio Etcheverry
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-19
C#: Add 'Singleton' property to singleton wrapper class
Ignacio Etcheverry
2019-02-19
Merge pull request #26065 from neikeq/csharp-fix-gd-range
Ignacio Etcheverry
2019-02-19
C#: Make GD.Range return IEnumerable instead of array
Ignacio Etcheverry
2019-02-19
Merge pull request #25890 from neikeq/issue-25818
Ignacio Etcheverry
2019-02-19
Merge pull request #26039 from neikeq/throw_objectdisposedexception
Ignacio Etcheverry
2019-02-19
Merge pull request #26038 from neikeq/csharp_rand_funcs
Ignacio Etcheverry
2019-02-19
C#: Throw ObjectDisposedException from disposed wrapper classes
Ignacio Etcheverry
2019-02-19
C#: Add random functions to GD class
Ignacio Etcheverry
2019-02-19
C#: fix Quat.Equals.
RomanAkberov
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