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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-08-22
C#: Use custom project setting for C# project files name
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce generic Godot Array and Dictionary
Ignacio Roldán Etcheverry
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Refactor Array & Dictionary interface implementations
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Make GodotSharp API a NuGet package
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce exception logging and error stack traces in editor
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure we only create one CSharpScript per type
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure native handles are freed after switch to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
2022-08-22
Fix detection of .NET Sdk from snap and allow higher versions
Ignacio Roldán Etcheverry
2022-08-22
C#: Fallback to `dotnet --info` to determine .NET RID
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-write GD and some other icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
C#: Remove DynamicGodotObject/Object.DynamicObject
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-09
vector4 distance_squared_to and update csharp
antonWetzel
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
Avoid paths with invalid characters in `IsRider`
Raul Santos
2022-08-07
Various fixes to C# documentation
Raul Santos
2022-08-06
Merge pull request #63712 from object71/fix-export-issues
Rémi Verschelde
2022-08-06
Merge pull request #63871 from bruvzg/ts_build_options
Rémi Verschelde
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-03
Removed faulty function update after get_property_list.
Hristo Stamenov
2022-08-03
Replace Vector3.ToDiagonalMatrix with Basis.FromScale in C#
Aaron Franke
2022-08-03
Add Text Server related options to the build profiles editor.
bruvzg
2022-08-02
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
Fabian Keller
2022-08-01
C#: Remove unused `Transform2D.ScaleBasis` method
Raul Santos
2022-08-01
Rename math 'phi' arguments to 'angle' in C#
Raul Santos
2022-08-01
Mono: Fix build after #63737
Rémi Verschelde
2022-07-31
create vector4, vector4i and projection for csharp
antonWetzel
2022-07-31
Merge pull request #63656 from raulsntos/fix-signal-bind-csharp
Rémi Verschelde
2022-07-31
Merge pull request #63661 from raulsntos/fix-editor-paths-include
Rémi Verschelde
2022-07-30
Fix TranslatedLocal method in C# affecting the original transform
Aaron Franke
2022-07-30
Add editor_paths.h include missing in mono module
Raul Santos
2022-07-29
Fix Callable calls in mono module
Raul Santos
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
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