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2021-10-20Mono: Fix build after #52940Rémi Verschelde
Chose to pass unhandled exceptions to the toaster, we might want to reconsider if those are already reported somewhere else (e.g. in the Mono panel).
2021-10-19C#: Fix property set call boxing value when unboxed was expectedIgnacio Roldán Etcheverry
2021-10-18Merge pull request #53943 from raulsntos/fixup-53581Rémi Verschelde
2021-10-18Fix marshaling generic Godot.Object in C#Raul Santos
2021-10-18Remove unused imports in .py, SCsub and SConstruct filesAnutrix
2021-10-16SCons: Fix missing mono `.gen.cpp` sources after #53860Rémi Verschelde
2021-10-15Fix hint_string for C# enum arraysRaul Santos
2021-10-15Merge pull request #53627 from raulsntos/fix-list-marshalRémi Verschelde
2021-10-15Merge pull request #53581 from raulsntos/mono-marshal-genericsRémi Verschelde
2021-10-10Fix C# List<T> marshallingRaul Santos
2021-10-08Support marshaling generic Godot.ObjectRaul Santos
Allows using generic C# types in signals as long as they inherit from `Godot.Object`.
2021-10-08Support arrays of StringName, NodePath and RID in monoRaul Santos
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-10-05Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_masterRémi Verschelde
2021-10-05Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_masterRémi Verschelde
2021-10-04Fix some leftover references to idle_framekobewi
2021-10-01[Net] Rename RPC constants and annotation arguments.Fabio Alessandrelli
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-09-28Update C# RPC attributes to share new Any/Auth naming conventionEdward Auttonberry
Update attribute class references in mono cache
2021-09-23Add missing WIN32_LEAN_AND_MEANBartłomiej T. Listwon
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-18Fix some minor issues in C# XML doc commentsAaron Franke
2021-09-18Merge pull request #52666 from magian1127/temp1Rémi Verschelde
2021-09-18C#, replace the current Xform method with a * operator.Magian
2021-09-17Merge pull request #51835 from magian1127/patch1Rémi Verschelde
2021-09-15Provide a getter for the project data directory.ne0fhyk
2021-09-14Merge pull request #52633 from lewiji/mono-build-solution-shortcut-4.0Rémi Verschelde
2021-09-14Add editor keyboard shortcut for Mono Build solution buttonLewis James
Apply suggestions from code review Merging @akien-mga's suggestion with the matching change to the CS project Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-13Revert some URLs from the "Replace HTTP URLs with HTTPS" PRAaron Franke
2021-09-13Merge pull request #52607 from paulloz/improve-cs-method-listingIgnacio Roldán Etcheverry
Improve C# method listing
2021-09-12Improve C# method listingPaul Joannon
- implement CSharpInstance::get_method_list - loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (#46408)
2021-09-12Fix autoloads iterationRaul Santos
Removes the range iterator usage in the autoloads map since `OrderedHashMap` does not implement range iterators.
2021-09-09Merge pull request #52492 from raulsntos/fix-csharp-array-propertiesIgnacio Roldán Etcheverry
Fix properties arrays in C# bindings generator
2021-09-08Merge pull request #52246 from Paulb23/verbatim-stringMax Hilbrunner
Syntax highlight c# verbatim string literal
2021-09-08Fix properties arrays in C# bindings generatorRaul Santos
2021-09-07Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdefMax Hilbrunner
Remove `#ifdefs` for handling compilation with Visual Studio < 2015
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-03Add documentation to GodotSharpRaul Santos
- Adds documentation to almost every class and member in `GodotSharp` - Fixes some old documentation to more closely follow the XML comments convention
2021-09-03Fix constant tag documentation in C# bindings generatorRaul Santos
2021-09-03Fix PackedInt64Array typo in bindings_generator.hRaul Santos
2021-09-02Some more C# formattingAaron Franke
2021-09-01Merge pull request #52270 from KoBeWi/goodbye_polarGeorge Marques
Remove cartesian2polar and polar2cartesian
2021-09-01Merge pull request #48237 from KoBeWi/they_came_from_angleGeorge Marques
Add Vector2.from_angle() method
2021-08-31Remove `#ifdefs` for handling compilation with Visual Studio < 2015Hugo Locurcio
Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31Add Vector2.from_angle() methodkobewi
2021-08-30Merge pull request #52240 from Rubonnek/rename-rel-pathJuan Linietsky
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-31Remove cartesian2polar and polar2cartesiankobewi
2021-08-30syntax highlight c# verbatim string literalPaulb23
2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-08-30[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".Fabio Alessandrelli
This commit completely removes the RPC_MODE_MASTER ("master" keyword), and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword). This commit also renames the "Node.[get|set]_network_master" methods to "Node.[get|set]_network_authority". This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY. RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by any puppet peer on the master, while RPC_MODE_PUPPET meant that it would be callable by the master on any puppet. Beside proving to be very confusing to the user (referring to where it could be called instead of who can call it) the RPC_MODE_MASTER is quite useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with the exception that the network master cannot. While this could be useful to check in some case, in such a function you would anyway need to check in code who is the caller via get_rpc_sender_id(), so adding the check there for those rare cases does not warrants a dedicated mode.