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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-05
Fix unhandled exception re-thrown in the editor
Ignacio Etcheverry
2020-12-05
C#: Fix multiple awaits to same signal result in connect error
Ignacio Etcheverry
2020-12-03
Mono: Fix Android build after #36311
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-25
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #43250 from aaronfranke/strext-lstrip
Rémi Verschelde
2020-11-13
Improve comments in Color documentation
Aaron Franke
2020-11-11
Removing unneeded FuncRef code in C#
Grzegorz Puławski
2020-11-10
Minor clamp and float fixes
Aaron Franke
2020-11-10
Updated gd_glue.cpp to work with the latest changes in the variant refactoring
Adrian Adeva
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Add HexEncode to C#
Aaron Franke
2020-11-09
Add LStrip and RStrip to C# strings
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
[Mono] Added Shuffle method to Array
Yuri Roubinsky
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-11-03
Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-10-27
Merge pull request #43029 from neikeq/offline-nuget-fallback
Rémi Verschelde
2020-10-27
Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload
Rémi Verschelde
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-23
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-10-23
C#: Re-work solution build output panel
Ignacio Etcheverry
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-17
Add GetStringFromUTF8 and GetStringFromASCII
Aaron Franke
2020-10-13
Fix code duplication in CSharpScript
opl-
2020-10-09
Mono: Fix typo in Godot.NET.Sdk.nuspec
Rémi Verschelde
2020-10-08
Adressed Review
Lorenz Junglas
2020-10-08
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
Lorenz Junglas
2020-10-06
Improve the Vector2 rotated code in C#
Aaron Franke
2020-10-02
iOS: Refactoring
Sergey Minakov
2020-09-29
Fix error message when exporting a write-only property without a setter
Eduardo Rodrigues
2020-09-28
Merge pull request #38704 from aaronfranke/mono-dotgodot
Rémi Verschelde
2020-09-25
Style: Fix black formatting after #42332
Rémi Verschelde
2020-09-25
Enable the `copy_mono_root` SCons option by default
Hugo Locurcio
2020-09-24
Merge pull request #42293 from ricardoalcantara/fix_basis_csharp
Rémi Verschelde
2020-09-24
Basis RotationQuat should be public.
Ricardo Alcantara
2020-09-23
Rename the ".mono" folder to ".godot/mono"
Aaron Franke
2020-09-23
Fix C# string.IsAbsPath()
Zae
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-16
Fix ExprMatch stackoverflow
Raul Santos
2020-09-13
Add mono log message to error for fatal errors
Tom Daffin
2020-09-13
Merge pull request #42000 from aaronfranke/cs-arr-concat
Rémi Verschelde
2020-09-13
C#: Fix csproj not synced on file move/removal from FS dock
Ignacio Etcheverry
2020-09-12
Add concatenation support and a new ctor to Godot.Collections.Array
Aaron Franke
2020-09-11
Remove unused Python local variables.
Marcel Admiraal
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