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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-08-22
C#: Remove DynamicGodotObject/Object.DynamicObject
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-09
vector4 distance_squared_to and update csharp
antonWetzel
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
Avoid paths with invalid characters in `IsRider`
Raul Santos
2022-08-07
Various fixes to C# documentation
Raul Santos
2022-08-06
Merge pull request #63712 from object71/fix-export-issues
Rémi Verschelde
2022-08-06
Merge pull request #63871 from bruvzg/ts_build_options
Rémi Verschelde
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-03
Removed faulty function update after get_property_list.
Hristo Stamenov
2022-08-03
Replace Vector3.ToDiagonalMatrix with Basis.FromScale in C#
Aaron Franke
2022-08-03
Add Text Server related options to the build profiles editor.
bruvzg
2022-08-02
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
Fabian Keller
2022-08-01
C#: Remove unused `Transform2D.ScaleBasis` method
Raul Santos
2022-08-01
Rename math 'phi' arguments to 'angle' in C#
Raul Santos
2022-08-01
Mono: Fix build after #63737
Rémi Verschelde
2022-07-31
create vector4, vector4i and projection for csharp
antonWetzel
2022-07-31
Merge pull request #63656 from raulsntos/fix-signal-bind-csharp
Rémi Verschelde
2022-07-31
Merge pull request #63661 from raulsntos/fix-editor-paths-include
Rémi Verschelde
2022-07-30
Fix TranslatedLocal method in C# affecting the original transform
Aaron Franke
2022-07-30
Add editor_paths.h include missing in mono module
Raul Santos
2022-07-29
Fix Callable calls in mono module
Raul Santos
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-28
Merge pull request #63049 from Faless/mp/4.x_as_module
Rémi Verschelde
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Rename directory for export templates from templates to export_templates
Aaron Franke
2022-07-21
Rename `epsilon` to `tolerance` in the `Plane::has_point` method
Yuri Rubinsky
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-13
Fix documentation for C# Vector2/3i classes.
Lerg
2022-07-07
Merge pull request #62805 from raulsntos/csharp-rpc
Rémi Verschelde
2022-07-07
Merge pull request #62789 from raulsntos/csharp-export-nodes
Rémi Verschelde
2022-07-07
Merge pull request #62782 from raulsntos/csharp-bitfield-enums
Rémi Verschelde
2022-07-07
Merge pull request #62801 from raulsntos/ensure-nuget-path-exists
Rémi Verschelde
2022-07-07
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...
bruvzg
2022-07-07
Merge pull request #62791 from raulsntos/csharp-bezier-interpolation
Rémi Verschelde
2022-07-07
C#: New `RPCAttribute`
Raul Santos
2022-07-07
Ensure NuGet.config directory exists
Raul Santos
2022-07-06
C#: Add `BezierInterpolate` method
Raul Santos
2022-07-06
C#: Enable exporting nodes to the inspector
Raul Santos
2022-07-06
Add C# support for bitfield enums (flags)
Raul Santos
2022-07-06
Merge pull request #62713 from YuriSizov/docs-scripting-annotations
Rémi Verschelde
2022-07-05
Implement a BitField hint
reduz
2022-07-04
Add support for documenting built-in annotations
Yuri Sizov
2022-07-01
implement bone renamer in importer
Silc Renew
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