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AgeCommit message (Expand)Author
2022-01-27Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`Raul Santos
2022-01-23BaseButton: Rename `pressed` property to `button_pressed`Rémi Verschelde
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-16Merge pull request #55679 from raulsntos/script_reload_fixIgnacio Roldán Etcheverry
2022-01-13[macOS] Fix self-contained mode, by looking for `._sc_` and writing data to t...bruvzg
2022-01-12Fix marshaling values of generic Godot DictionaryRaul Santos
2022-01-06Add a GDScript template for `VisualShaderNodeCustom`Yuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-03Merge pull request #53957 from fabriceci/new-template-workflowRémi Verschelde
2022-01-02Improve editor template workflowfabriceci
2022-01-02Fix various typosluz paz
2021-12-28Fix getting properties state when reloading C#Raul Santos
2021-12-23Fix `KeyValuePairAt` memory leakRaul Santos
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-07Various fixes to C# documentationRaul Santos
2021-12-07Merge pull request #55675 from raulsntos/csharp-basis-quaternionIgnacio Roldán Etcheverry
2021-12-06Rename "items_count" property to "item_count"Aaron Franke
2021-12-06Rename C# `Quaternion()` -> `GetQuaternion()`Raul Santos
2021-12-06Merge pull request #55655 from raulsntos/csharp-items-countIgnacio Roldán Etcheverry
2021-12-06C# script reload fixedRaul Santos
2021-12-06Merge pull request #34005 from aaronfranke/minmaxRémi Verschelde
2021-12-06Replace deprecated GetItemCount() with ItemsCountRaul Santos
2021-12-05Bump Godot.NET.Sdk and SourceGenerators versionsRaul Santos
2021-12-05Fix Godot.SourceGenerators for generic classesRaul Santos
2021-12-04Fix get_all_delegates method for generic classesRaul Santos
2021-12-02Expose max_axis_index and max_axis_index for Vector2(i)Aaron Franke
2021-12-02Merge pull request #55474 from akien-mga/copy-operators-no-referenceRémi Verschelde
2021-12-01Rename Vector parameters to be consistentRaul Santos
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
2021-11-25Move logic for saving project features to ProjectSettings save_customAaron Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-17Expose `randfn` to global scopeYuri Roubinsky
2021-11-16Merge pull request #54581 from aaronfranke/operator-docsRémi Verschelde
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-15Fix mono build after invalid rename of `KEY_READ`Stefan Boronczyk
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-10Move Mono unhandled exception setting to be located within a subsectionHugo Locurcio
2021-11-10fix pingpong in mathSilc 'Tokage' Renew
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
2021-11-09Enable mono editor build in CIqarmin
2021-11-04Add documentation to operators for math typesAaron Franke
2021-11-04Fix Quaternion multiplication operatorAaron Franke
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-11-01Merge pull request #54387 from Calinou/editor-translations-increase-zlib-comp...Rémi Verschelde
2021-10-31Merge pull request #54307 from Calinou/add-opengl-renderer-squashRémi Verschelde
2021-10-30Ensure C# script properties are added to the endRaul Santos
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
2021-10-29Use maximum zlib compression when generating editor translation headersHugo Locurcio
2021-10-29Merge pull request #54361 from raulsntos/csharp-call-able-callableIgnacio Roldán Etcheverry