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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Merge pull request #44515 from eddsanity/master
Rémi Verschelde
2020-12-26
Update Rect intersection documentation, and rename method on Mono
Nathan Franke
2020-12-19
Fixes #42149 and fixes indentation errors to pass clang-format
Eyad
2020-12-17
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Rémi Verschelde
2020-12-14
Mono: Don't use -rdynamic when compiling for WASM
Ignacio Etcheverry
2020-12-14
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-14
Mono: Add extra WASM framework assemblies on game export
Ignacio Etcheverry
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-08
Merge pull request #44136 from neikeq/scons-mono-bcl-option
Rémi Verschelde
2020-12-08
Merge pull request #44148 from Calinou/tweak-log-file-names
Rémi Verschelde
2020-12-07
Improve argument names for core types
Aaron Franke
2020-12-06
Tweak log file names for consistency between Mono and non-Mono logs
Hugo Locurcio
2020-12-06
Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing
Rémi Verschelde
2020-12-06
Don't box params on Native->C# calls with Variant params
Ignacio Etcheverry
2020-12-06
Mono: Add mono_bcl SCons option for a custom BCL location
Ignacio Etcheverry
2020-12-05
Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once
Rémi Verschelde
2020-12-05
Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown
Rémi Verschelde
2020-12-05
Merge pull request #44107 from neikeq/fix-slow-build-log-update
Rémi Verschelde
2020-12-05
C#: Fix very slow build log update in the editor
Ignacio Etcheverry
2020-12-05
Fix unhandled exception re-thrown in the editor
Ignacio Etcheverry
2020-12-05
C#: Fix multiple awaits to same signal result in connect error
Ignacio Etcheverry
2020-12-03
Mono: Fix Android build after #36311
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-25
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #43250 from aaronfranke/strext-lstrip
Rémi Verschelde
2020-11-13
Improve comments in Color documentation
Aaron Franke
2020-11-11
Removing unneeded FuncRef code in C#
Grzegorz Puławski
2020-11-10
Minor clamp and float fixes
Aaron Franke
2020-11-10
Updated gd_glue.cpp to work with the latest changes in the variant refactoring
Adrian Adeva
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Add HexEncode to C#
Aaron Franke
2020-11-09
Add LStrip and RStrip to C# strings
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
[Mono] Added Shuffle method to Array
Yuri Roubinsky
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-11-03
Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-10-27
Merge pull request #43029 from neikeq/offline-nuget-fallback
Rémi Verschelde
2020-10-27
Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload
Rémi Verschelde
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-23
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-10-23
C#: Re-work solution build output panel
Ignacio Etcheverry
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-17
Add GetStringFromUTF8 and GetStringFromASCII
Aaron Franke
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