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AgeCommit message (Expand)Author
2022-02-08Merge pull request #57076 from IgorKordiukiewicz/fix-mono-string-capitalizeIgnacio Roldán Etcheverry
2022-02-08Remove support for ARMv7 (32-bit) on iOSHugo Locurcio
2022-02-07Allow C# Vector2/3 slerp values to have any lengthAndrew Jacob
2022-02-07Merge pull request #57748 from fabriceci/rename-script-template-variableRémi Verschelde
2022-02-07rename jump force to jump velocityfabriceci
2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-02-07Attach mono thread before getting nativeName fieldRaul Santos
2022-02-04Merge pull request #57618 from Densorius/masterIgnacio Roldán Etcheverry
2022-02-04Fixed opening new instances of VS 2022 while a instance is already openDensorius
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-02-04Add Visual Studio 2022 support with fallback to 2019Densorius
2022-02-03Merge pull request #57467 from webbuf/modules-initializeRémi Verschelde
2022-02-03initialized member variables in headerzwebb
2022-01-29Be more verbose about why msbuild tools could not be foundMarcel Admiraal
2022-01-27Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`Raul Santos
2022-01-23BaseButton: Rename `pressed` property to `button_pressed`Rémi Verschelde
2022-01-23String.Capitalize() in C# now matches the behaviour of String::capitalize() i...Igor Kordiukiewicz
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-16Merge pull request #55679 from raulsntos/script_reload_fixIgnacio Roldán Etcheverry
2022-01-13[macOS] Fix self-contained mode, by looking for `._sc_` and writing data to t...bruvzg
2022-01-12Fix marshaling values of generic Godot DictionaryRaul Santos
2022-01-06Add a GDScript template for `VisualShaderNodeCustom`Yuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-03Merge pull request #53957 from fabriceci/new-template-workflowRémi Verschelde
2022-01-02Improve editor template workflowfabriceci
2022-01-02Fix various typosluz paz
2021-12-28Fix getting properties state when reloading C#Raul Santos
2021-12-23Fix `KeyValuePairAt` memory leakRaul Santos
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-07Various fixes to C# documentationRaul Santos
2021-12-07Merge pull request #55675 from raulsntos/csharp-basis-quaternionIgnacio Roldán Etcheverry
2021-12-06Rename "items_count" property to "item_count"Aaron Franke
2021-12-06Rename C# `Quaternion()` -> `GetQuaternion()`Raul Santos
2021-12-06Merge pull request #55655 from raulsntos/csharp-items-countIgnacio Roldán Etcheverry
2021-12-06C# script reload fixedRaul Santos
2021-12-06Merge pull request #34005 from aaronfranke/minmaxRémi Verschelde
2021-12-06Replace deprecated GetItemCount() with ItemsCountRaul Santos
2021-12-05Bump Godot.NET.Sdk and SourceGenerators versionsRaul Santos
2021-12-05Fix Godot.SourceGenerators for generic classesRaul Santos
2021-12-04Fix get_all_delegates method for generic classesRaul Santos
2021-12-02Expose max_axis_index and max_axis_index for Vector2(i)Aaron Franke
2021-12-02Merge pull request #55474 from akien-mga/copy-operators-no-referenceRémi Verschelde
2021-12-01Rename Vector parameters to be consistentRaul Santos
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
2021-11-25Move logic for saving project features to ProjectSettings save_customAaron Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-17Expose `randfn` to global scopeYuri Roubinsky
2021-11-16Merge pull request #54581 from aaronfranke/operator-docsRémi Verschelde
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-15Fix mono build after invalid rename of `KEY_READ`Stefan Boronczyk